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(ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
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@@ -102,9 +102,9 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
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};
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const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
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{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
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{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
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{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
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{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
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{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
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{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
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};
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// This shouldn't have anything except static initializers (no functions). So
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