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qt: continue event loop during game close
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@@ -259,3 +259,9 @@ void OverlayDialog::InputThread() {
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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void OverlayDialog::keyPressEvent(QKeyEvent* e) {
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if (!ui->buttonsDialog->isHidden() || e->key() != Qt::Key_Escape) {
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QDialog::keyPressEvent(e);
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}
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}
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@@ -94,6 +94,7 @@ private:
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/// The thread where input is being polled and processed.
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void InputThread();
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void keyPressEvent(QKeyEvent* e) override;
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std::unique_ptr<Ui::OverlayDialog> ui;
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