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	gl_rasterizer: Implement texture wrap mode p.
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		| @@ -580,7 +580,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, | ||||
| void RasterizerOpenGL::SamplerInfo::Create() { | ||||
|     sampler.Create(); | ||||
|     mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear; | ||||
|     wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap; | ||||
|     wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap; | ||||
|  | ||||
|     // default is GL_LINEAR_MIPMAP_LINEAR | ||||
|     glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
| @@ -607,8 +607,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | ||||
|         wrap_v = config.wrap_v; | ||||
|         glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v)); | ||||
|     } | ||||
|     if (wrap_p != config.wrap_p) { | ||||
|         wrap_p = config.wrap_p; | ||||
|         glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p)); | ||||
|     } | ||||
|  | ||||
|     if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) { | ||||
|     if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border || | ||||
|         wrap_p == Tegra::Texture::WrapMode::Border) { | ||||
|         const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, | ||||
|                                           config.border_color_b, config.border_color_a}}; | ||||
|         if (border_color != new_border_color) { | ||||
|   | ||||
| @@ -93,6 +93,7 @@ private: | ||||
|         Tegra::Texture::TextureFilter min_filter; | ||||
|         Tegra::Texture::WrapMode wrap_u; | ||||
|         Tegra::Texture::WrapMode wrap_v; | ||||
|         Tegra::Texture::WrapMode wrap_p; | ||||
|         GLvec4 border_color; | ||||
|     }; | ||||
|  | ||||
|   | ||||
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