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	Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
This commit is contained in:
		| @@ -121,6 +121,7 @@ set(SRCS | ||||
|             loader/elf.cpp | ||||
|             loader/loader.cpp | ||||
|             loader/ncch.cpp | ||||
|             loader/smdh.cpp | ||||
|             tracer/recorder.cpp | ||||
|             memory.cpp | ||||
|             settings.cpp | ||||
| @@ -256,6 +257,7 @@ set(HEADERS | ||||
|             loader/elf.h | ||||
|             loader/loader.h | ||||
|             loader/ncch.h | ||||
|             loader/smdh.h | ||||
|             tracer/recorder.h | ||||
|             tracer/citrace.h | ||||
|             memory.h | ||||
|   | ||||
| @@ -10,10 +10,8 @@ | ||||
| #include <string> | ||||
| #include <vector> | ||||
|  | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/file_util.h" | ||||
| #include "common/swap.h" | ||||
|  | ||||
| namespace Kernel { | ||||
| struct AddressMapping; | ||||
| @@ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) { | ||||
|     return a | b << 8 | c << 16 | d << 24; | ||||
| } | ||||
|  | ||||
| /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH | ||||
| struct SMDH { | ||||
|     u32_le magic; | ||||
|     u16_le version; | ||||
|     INSERT_PADDING_BYTES(2); | ||||
|  | ||||
|     struct Title { | ||||
|         std::array<u16, 0x40> short_title; | ||||
|         std::array<u16, 0x80> long_title; | ||||
|         std::array<u16, 0x40> publisher; | ||||
|     }; | ||||
|     std::array<Title, 16> titles; | ||||
|  | ||||
|     std::array<u8, 16> ratings; | ||||
|     u32_le region_lockout; | ||||
|     u32_le match_maker_id; | ||||
|     u64_le match_maker_bit_id; | ||||
|     u32_le flags; | ||||
|     u16_le eula_version; | ||||
|     INSERT_PADDING_BYTES(2); | ||||
|     float_le banner_animation_frame; | ||||
|     u32_le cec_id; | ||||
|     INSERT_PADDING_BYTES(8); | ||||
|  | ||||
|     std::array<u8, 0x480> small_icon; | ||||
|     std::array<u8, 0x1200> large_icon; | ||||
|  | ||||
|     /// indicates the language used for each title entry | ||||
|     enum class TitleLanguage { | ||||
|         Japanese = 0, | ||||
|         English = 1, | ||||
|         French = 2, | ||||
|         German = 3, | ||||
|         Italian = 4, | ||||
|         Spanish = 5, | ||||
|         SimplifiedChinese = 6, | ||||
|         Korean= 7, | ||||
|         Dutch = 8, | ||||
|         Portuguese = 9, | ||||
|         Russian = 10, | ||||
|         TraditionalChinese = 11 | ||||
|     }; | ||||
| }; | ||||
| static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); | ||||
|  | ||||
| /// Interface for loading an application | ||||
| class AppLoader : NonCopyable { | ||||
| public: | ||||
|   | ||||
							
								
								
									
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								src/core/loader/smdh.cpp
									
									
									
									
									
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								src/core/loader/smdh.cpp
									
									
									
									
									
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							| @@ -0,0 +1,54 @@ | ||||
| // Copyright 2016 Citra Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <cstring> | ||||
| #include <vector> | ||||
|  | ||||
| #include "common/common_types.h" | ||||
|  | ||||
| #include "core/loader/loader.h" | ||||
| #include "core/loader/smdh.h" | ||||
|  | ||||
| #include "video_core/utils.h" | ||||
|  | ||||
| namespace Loader { | ||||
|  | ||||
| bool IsValidSMDH(const std::vector<u8>& smdh_data) { | ||||
|     if (smdh_data.size() < sizeof(Loader::SMDH)) | ||||
|         return false; | ||||
|  | ||||
|     u32 magic; | ||||
|     memcpy(&magic, smdh_data.data(), sizeof(u32)); | ||||
|  | ||||
|     return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; | ||||
| } | ||||
|  | ||||
| std::vector<u16> SMDH::GetIcon(bool large) const { | ||||
|     u32 size; | ||||
|     const u8* icon_data; | ||||
|  | ||||
|     if (large) { | ||||
|         size = 48; | ||||
|         icon_data = large_icon.data(); | ||||
|     } else { | ||||
|         size = 24; | ||||
|         icon_data = small_icon.data(); | ||||
|     } | ||||
|  | ||||
|     std::vector<u16> icon(size * size); | ||||
|     for (u32 x = 0; x < size; ++x) { | ||||
|         for (u32 y = 0; y < size; ++y) { | ||||
|             u32 coarse_y = y & ~7; | ||||
|             const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2; | ||||
|             icon[x + size * y] = (pixel[1] << 8) + pixel[0]; | ||||
|         } | ||||
|     } | ||||
|     return icon; | ||||
| } | ||||
|  | ||||
| std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const { | ||||
|     return titles[static_cast<int>(language)].short_title; | ||||
| } | ||||
|  | ||||
| } // namespace | ||||
							
								
								
									
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								src/core/loader/smdh.h
									
									
									
									
									
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								src/core/loader/smdh.h
									
									
									
									
									
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							| @@ -0,0 +1,82 @@ | ||||
| // Copyright 2016 Citra Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <array> | ||||
| #include <vector> | ||||
|  | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/swap.h" | ||||
|  | ||||
| namespace Loader { | ||||
|  | ||||
| /** | ||||
|  * Tests if data is a valid SMDH by its length and magic number. | ||||
|  * @param smdh_data data buffer to test | ||||
|  * @return bool test result | ||||
|  */ | ||||
| bool IsValidSMDH(const std::vector<u8>& smdh_data); | ||||
|  | ||||
| /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH | ||||
| struct SMDH { | ||||
|     u32_le magic; | ||||
|     u16_le version; | ||||
|     INSERT_PADDING_BYTES(2); | ||||
|  | ||||
|     struct Title { | ||||
|         std::array<u16, 0x40> short_title; | ||||
|         std::array<u16, 0x80> long_title; | ||||
|         std::array<u16, 0x40> publisher; | ||||
|     }; | ||||
|     std::array<Title, 16> titles; | ||||
|  | ||||
|     std::array<u8, 16> ratings; | ||||
|     u32_le region_lockout; | ||||
|     u32_le match_maker_id; | ||||
|     u64_le match_maker_bit_id; | ||||
|     u32_le flags; | ||||
|     u16_le eula_version; | ||||
|     INSERT_PADDING_BYTES(2); | ||||
|     float_le banner_animation_frame; | ||||
|     u32_le cec_id; | ||||
|     INSERT_PADDING_BYTES(8); | ||||
|  | ||||
|     std::array<u8, 0x480> small_icon; | ||||
|     std::array<u8, 0x1200> large_icon; | ||||
|  | ||||
|     /// indicates the language used for each title entry | ||||
|     enum class TitleLanguage { | ||||
|         Japanese = 0, | ||||
|         English = 1, | ||||
|         French = 2, | ||||
|         German = 3, | ||||
|         Italian = 4, | ||||
|         Spanish = 5, | ||||
|         SimplifiedChinese = 6, | ||||
|         Korean= 7, | ||||
|         Dutch = 8, | ||||
|         Portuguese = 9, | ||||
|         Russian = 10, | ||||
|         TraditionalChinese = 11 | ||||
|     }; | ||||
|  | ||||
|     /** | ||||
|      * Gets game icon from SMDH | ||||
|      * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) | ||||
|      * @return vector of RGB565 data | ||||
|      */ | ||||
|     std::vector<u16> GetIcon(bool large) const; | ||||
|  | ||||
|     /** | ||||
|      * Gets the short game title from SMDH | ||||
|      * @param language title language | ||||
|      * @return UTF-16 array of the short title | ||||
|      */ | ||||
|     std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const; | ||||
| }; | ||||
| static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); | ||||
|  | ||||
| } // namespace | ||||
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