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	gl_state: Don't track constant buffer mappings.
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		| @@ -628,28 +628,17 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | ||||
|     const auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     const auto& maxwell3d = gpu.Maxwell3D(); | ||||
|  | ||||
|     // Reset all buffer draw state for this stage. | ||||
|     for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) { | ||||
|         buffer.bindpoint = 0; | ||||
|         buffer.enabled = false; | ||||
|     } | ||||
|  | ||||
|     // Upload only the enabled buffers from the 16 constbuffers of each shader stage | ||||
|     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; | ||||
|  | ||||
|     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | ||||
|         const auto& used_buffer = entries[bindpoint]; | ||||
|         const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; | ||||
|         auto& buffer_draw_state = | ||||
|             state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()]; | ||||
|  | ||||
|         if (!buffer.enabled) { | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|         buffer_draw_state.enabled = true; | ||||
|         buffer_draw_state.bindpoint = current_bindpoint + bindpoint; | ||||
|  | ||||
|         boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address); | ||||
|  | ||||
|         size_t size = 0; | ||||
| @@ -676,9 +665,8 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | ||||
|         std::tie(buffer_ptr, buffer_offset) = | ||||
|             AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment)); | ||||
|  | ||||
|         buffer_draw_state.size = size; | ||||
|         buffer_draw_state.offset = buffer_offset; | ||||
|         buffer_draw_state.ssbo = stream_buffer.GetHandle(); | ||||
|         glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint, | ||||
|                           stream_buffer.GetHandle(), buffer_offset, size); | ||||
|  | ||||
|         Memory::ReadBlock(*addr, buffer_ptr, size); | ||||
|         buffer_ptr += size; | ||||
| @@ -689,7 +677,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | ||||
|         const GLuint index = | ||||
|             glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str()); | ||||
|         if (index != GL_INVALID_INDEX) { | ||||
|             glUniformBlockBinding(program, index, buffer_draw_state.bindpoint); | ||||
|             glUniformBlockBinding(program, index, current_bindpoint + bindpoint); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -203,24 +203,6 @@ void OpenGLState::Apply() const { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Constbuffers | ||||
|     for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) { | ||||
|         for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) { | ||||
|             const auto& current = cur_state.draw.const_buffers[stage][buffer_id]; | ||||
|             const auto& new_state = draw.const_buffers[stage][buffer_id]; | ||||
|  | ||||
|             if (std::tie(current.enabled, current.bindpoint, current.ssbo, current.size, | ||||
|                          current.offset) != std::tie(new_state.enabled, new_state.bindpoint, | ||||
|                                                      new_state.ssbo, new_state.size, | ||||
|                                                      new_state.offset)) { | ||||
|                 if (new_state.enabled) { | ||||
|                     glBindBufferRange(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo, | ||||
|                                       new_state.offset, new_state.size); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Framebuffer | ||||
|     if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { | ||||
|         glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); | ||||
|   | ||||
| @@ -119,14 +119,6 @@ public: | ||||
|         GLuint uniform_buffer;   // GL_UNIFORM_BUFFER_BINDING | ||||
|         GLuint shader_program;   // GL_CURRENT_PROGRAM | ||||
|         GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING | ||||
|         struct ConstBufferConfig { | ||||
|             bool enabled = false; | ||||
|             GLuint bindpoint; | ||||
|             GLuint ssbo; | ||||
|             GLsizeiptr size; | ||||
|             GLintptr offset; | ||||
|         }; | ||||
|         std::array<std::array<ConstBufferConfig, Regs::MaxConstBuffers>, 5> const_buffers; | ||||
|     } draw; | ||||
|  | ||||
|     struct { | ||||
|   | ||||
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	 Markus Wick
					Markus Wick