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				https://git.suyu.dev/suyu/suyu
				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	android: Set layout by fragment, not view
This commit is contained in:
		@@ -53,6 +53,7 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.overlay.InputOverlay
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import org.yuzu.yuzu_emu.utils.*
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class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@@ -66,6 +67,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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    val args by navArgs<EmulationFragmentArgs>()
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    private var isInFoldableLayout = false
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    private lateinit var onReturnFromSettings: ActivityResultLauncher<Intent>
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    override fun onAttach(context: Context) {
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@@ -195,6 +198,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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    override fun onConfigurationChanged(newConfig: Configuration) {
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        super.onConfigurationChanged(newConfig)
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        if (!isInFoldableLayout) {
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            if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
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                binding.surfaceInputOverlay.setOrientation(InputOverlay.PORTRAIT)
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            } else {
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                binding.surfaceInputOverlay.setOrientation(InputOverlay.LANDSCAPE)
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            }
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        }
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        if (!binding.surfaceInputOverlay.isInEditMode) refreshInputOverlay()
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    }
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@@ -215,6 +225,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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            }
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        )
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        updateScreenLayout()
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        emulationState.run(emulationActivity!!.isActivityRecreated)
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    }
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@@ -321,6 +333,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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                else -> { it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE }
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            }
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        }
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        onConfigurationChanged(resources.configuration)
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    }
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    private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
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@@ -332,10 +345,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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                if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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                    binding.emulationContainer.layoutParams.height = it.bounds.top
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                    // Prevent touch regions from being displayed in the hinge
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                    binding.surfaceInputOverlay.isInFoldableLayout = true
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                    binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
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                    binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
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                    binding.inGameMenu.layoutParams.height = it.bounds.bottom
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                    isInFoldableLayout = true
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                    binding.surfaceInputOverlay.setOrientation(InputOverlay.FOLDABLE)
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                    refreshInputOverlay()
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                }
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            }
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@@ -345,8 +359,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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            binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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            binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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            binding.overlayContainer.updatePadding(0, 0, 0, 0)
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            binding.surfaceInputOverlay.isInFoldableLayout = false
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            binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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            isInFoldableLayout = false
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            updateScreenLayout()
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        }
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        binding.emulationContainer.requestLayout()
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@@ -668,8 +668,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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    private fun getResourceValue(descriptor: String, position: Int) : Float {
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        return when (descriptor) {
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            portrait -> resources.getInteger(portraitResources[position]).toFloat() / 1000
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            foldable -> resources.getInteger(foldableResources[position]).toFloat() / 1000
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            PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000
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            FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000
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            else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
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        }
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    }
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@@ -804,32 +804,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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        return inEditMode
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    }
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    override fun onConfigurationChanged(newConfig: Configuration?) {
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        super.onConfigurationChanged(newConfig)
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        if (!isInFoldableLayout) {
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            orientation = if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT)
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                portrait
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            else
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                ""
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        }
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    fun setOrientation(descriptor: String) {
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        orientation = descriptor
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    }
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    var isInFoldableLayout : Boolean = false
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        set(value) {
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            if (value)
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                orientation = foldable
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            else
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                onConfigurationChanged(resources.configuration)
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            field = value
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        }
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    companion object {
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        private val preferences: SharedPreferences =
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            PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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        private const val portrait = "-Portrait"
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        private const val foldable = "-Foldable"
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        private var orientation = ""
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        const val LANDSCAPE = ""
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        const val PORTRAIT = "-Portrait"
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        const val FOLDABLE = "-Foldable"
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        private var orientation = LANDSCAPE
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        /**
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         * Resizes a [Bitmap] by a given scale factor
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@@ -2,38 +2,6 @@
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<resources>
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    <integer name="game_title_lines">2</integer>
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    <!-- Default SWITCH portrait layout -->
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    <integer name="SWITCH_BUTTON_A_PORTRAIT_X">840</integer>
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    <integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer>
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    <integer name="SWITCH_BUTTON_B_PORTRAIT_X">740</integer>
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    <integer name="SWITCH_BUTTON_B_PORTRAIT_Y">860</integer>
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    <integer name="SWITCH_BUTTON_X_PORTRAIT_X">740</integer>
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    <integer name="SWITCH_BUTTON_X_PORTRAIT_Y">780</integer>
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    <integer name="SWITCH_BUTTON_Y_PORTRAIT_X">640</integer>
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    <integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer>
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    <integer name="SWITCH_STICK_L_PORTRAIT_X">180</integer>
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    <integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer>
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    <integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer>
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    <integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer>
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    <integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer>
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    <integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer>
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    <integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer>
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    <integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer>
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    <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer>
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    <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer>
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    <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer>
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    <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer>
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    <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer>
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    <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer>
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    <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer>
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    <integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer>
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    <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer>
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    <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer>
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    <!-- Default SWITCH landscape layout -->
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    <integer name="SWITCH_BUTTON_A_X">760</integer>
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    <integer name="SWITCH_BUTTON_A_Y">790</integer>
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@@ -66,16 +34,48 @@
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    <integer name="SWITCH_BUTTON_DPAD_X">260</integer>
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    <integer name="SWITCH_BUTTON_DPAD_Y">790</integer>
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    <!-- Default SWITCH portrait layout -->
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    <integer name="SWITCH_BUTTON_A_PORTRAIT_X">840</integer>
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    <integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer>
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    <integer name="SWITCH_BUTTON_B_PORTRAIT_X">740</integer>
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    <integer name="SWITCH_BUTTON_B_PORTRAIT_Y">860</integer>
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    <integer name="SWITCH_BUTTON_X_PORTRAIT_X">740</integer>
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    <integer name="SWITCH_BUTTON_X_PORTRAIT_Y">780</integer>
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    <integer name="SWITCH_BUTTON_Y_PORTRAIT_X">640</integer>
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    <integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer>
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    <integer name="SWITCH_STICK_L_PORTRAIT_X">180</integer>
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    <integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer>
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    <integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer>
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    <integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer>
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    <integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer>
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    <integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer>
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    <integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer>
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    <integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer>
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    <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer>
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    <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer>
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    <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer>
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    <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer>
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    <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer>
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    <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer>
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    <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer>
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    <integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer>
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    <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer>
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    <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer>
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    <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer>
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    <!-- Default SWITCH foldable layout -->
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    <integer name="SWITCH_BUTTON_A_FOLDABLE_X">830</integer>
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    <integer name="SWITCH_BUTTON_A_FOLDABLE_X">840</integer>
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    <integer name="SWITCH_BUTTON_A_FOLDABLE_Y">420</integer>
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    <integer name="SWITCH_BUTTON_B_FOLDABLE_X">730</integer>
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    <integer name="SWITCH_BUTTON_B_FOLDABLE_Y">470</integer>
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    <integer name="SWITCH_BUTTON_X_FOLDABLE_X">730</integer>
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    <integer name="SWITCH_BUTTON_X_FOLDABLE_Y">370</integer>
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    <integer name="SWITCH_BUTTON_Y_FOLDABLE_X">630</integer>
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    <integer name="SWITCH_BUTTON_B_FOLDABLE_X">740</integer>
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    <integer name="SWITCH_BUTTON_B_FOLDABLE_Y">460</integer>
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    <integer name="SWITCH_BUTTON_X_FOLDABLE_X">740</integer>
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    <integer name="SWITCH_BUTTON_X_FOLDABLE_Y">380</integer>
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    <integer name="SWITCH_BUTTON_Y_FOLDABLE_X">640</integer>
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    <integer name="SWITCH_BUTTON_Y_FOLDABLE_Y">420</integer>
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    <integer name="SWITCH_STICK_L_FOLDABLE_X">170</integer>
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    <integer name="SWITCH_STICK_L_FOLDABLE_X">180</integer>
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    <integer name="SWITCH_STICK_L_FOLDABLE_Y">240</integer>
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    <integer name="SWITCH_STICK_R_FOLDABLE_X">820</integer>
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    <integer name="SWITCH_STICK_R_FOLDABLE_Y">240</integer>
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