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	GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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		| @@ -413,7 +413,7 @@ public: | ||||
|                 struct { | ||||
|                     u32 address_high; | ||||
|                     u32 address_low; | ||||
|                     u32 format; | ||||
|                     Tegra::DepthFormat format; | ||||
|                     u32 block_dimensions; | ||||
|                     u32 layer_stride; | ||||
|  | ||||
|   | ||||
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