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shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
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@@ -69,7 +69,7 @@ u32 GenericEnvironment::TextureBoundBuffer() const {
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}
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u32 GenericEnvironment::LocalMemorySize() const {
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return local_memory_size;
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return local_memory_size + sph.common3.shader_local_memory_crs_size;
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}
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u32 GenericEnvironment::SharedMemorySize() const {
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