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ThreadManager: Sync async reads on accurate gpu.
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@@ -147,7 +147,7 @@ void GPU::SyncGuestHost() {
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}
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void GPU::OnCommandListEnd() {
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renderer.Rasterizer().ReleaseFences();
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renderer->Rasterizer().ReleaseFences();
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}
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
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