From 16cfbb068c786eda21f7a1d307da5cc702eb6db9 Mon Sep 17 00:00:00 2001
From: Nguyen Dac Nam <nam.kazt.91@gmail.com>
Date: Sun, 8 Mar 2020 10:06:59 +0700
Subject: [PATCH] vk_reasterizer: fix mistype on SetupGraphicsImages

This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
---
 src/video_core/renderer_vulkan/vk_rasterizer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 3fe28c2042..3d9fd0e6c0 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -848,7 +848,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
 
 void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
     MICROPROFILE_SCOPE(Vulkan_Images);
-    const auto& gpu = system.GPU().KeplerCompute();
+    const auto& gpu = system.GPU().Maxwell3D();
     for (const auto& entry : entries.images) {
         const auto tic = GetTextureInfo(gpu, entry, stage).tic;
         SetupImage(tic, entry);