mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	input_common: Split mouse input into individual devices
This commit is contained in:
		@@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
 | 
			
		||||
 | 
			
		||||
    // We can't use mouse as touch if native mouse is enabled
 | 
			
		||||
    if (!Settings::values.mouse_enabled) {
 | 
			
		||||
        touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
 | 
			
		||||
        touch_params[index++] =
 | 
			
		||||
            Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    touch_params[index++] =
 | 
			
		||||
 
 | 
			
		||||
@@ -34,9 +34,12 @@ void EmulatedDevices::ReloadInput() {
 | 
			
		||||
    // First two axis are reserved for mouse position
 | 
			
		||||
    key_index = 2;
 | 
			
		||||
    for (auto& mouse_device : mouse_analog_devices) {
 | 
			
		||||
        // Mouse axis are only mapped on port 1, pad 0
 | 
			
		||||
        Common::ParamPackage mouse_params;
 | 
			
		||||
        mouse_params.Set("engine", "mouse");
 | 
			
		||||
        mouse_params.Set("axis", static_cast<int>(key_index));
 | 
			
		||||
        mouse_params.Set("port", 1);
 | 
			
		||||
        mouse_params.Set("pad", 0);
 | 
			
		||||
        mouse_device = Common::Input::CreateInputDevice(mouse_params);
 | 
			
		||||
        key_index++;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user