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	Merge pull request #2793 from ReinUsesLisp/bgr565
renderer_opengl: Implement RGB565 framebuffer format
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		| @@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 | ||||
|         transform, crop_rect}; | ||||
|  | ||||
|     system.GetPerfStats().EndGameFrame(); | ||||
|     system.GPU().SwapBuffers(framebuffer); | ||||
|     system.GPU().SwapBuffers(&framebuffer); | ||||
| } | ||||
|  | ||||
| } // namespace Service::Nvidia::Devices | ||||
|   | ||||
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