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				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	Qt: Add (empty) status bar
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		@@ -146,6 +146,7 @@ void Config::ReadValues() {
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    UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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    UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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    UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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    UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
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    UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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@@ -252,6 +253,7 @@ void Config::SaveValues() {
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    qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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    qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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    qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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    qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
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    qt_config->setValue("firstStart", UISettings::values.first_start);
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@@ -44,6 +44,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
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    // with signals/slots. In this case, QList falls under the umbrells of custom types.
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    qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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    layout->setContentsMargins(0, 0, 0, 0);
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    layout->addWidget(tree_view);
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    setLayout(layout);
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}
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@@ -94,6 +94,17 @@ void GMainWindow::InitializeWidgets() {
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    game_list = new GameList();
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    ui.horizontalLayout->addWidget(game_list);
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    // Create status bar
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    emu_speed_label = new QLabel();
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    game_fps_label = new QLabel();
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    emu_frametime_label = new QLabel();
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    for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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        label->setVisible(false);
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        statusBar()->addPermanentWidget(label);
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    }
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    statusBar()->setVisible(true);
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}
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void GMainWindow::InitializeDebugWidgets() {
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@@ -229,6 +240,9 @@ void GMainWindow::RestoreUIState() {
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    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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    ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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    statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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}
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void GMainWindow::ConnectWidgetEvents() {
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@@ -261,6 +275,7 @@ void GMainWindow::ConnectMenuEvents() {
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            &GMainWindow::ToggleWindowMode);
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    connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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            &GMainWindow::OnDisplayTitleBars);
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    connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@@ -624,6 +639,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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#endif
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    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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    UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
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    UISettings::values.first_start = false;
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    game_list->SaveInterfaceLayout();
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@@ -132,12 +132,18 @@ private:
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    GRenderWindow* render_window;
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    GameList* game_list;
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    // Status bar elements
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    QLabel* emu_speed_label = nullptr;
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    QLabel* game_fps_label = nullptr;
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    QLabel* emu_frametime_label = nullptr;
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    std::unique_ptr<Config> config;
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    // Whether emulation is currently running in Citra.
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    bool emulation_running = false;
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    std::unique_ptr<EmuThread> emu_thread;
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    // Debugger panes
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    ProfilerWidget* profilerWidget;
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    MicroProfileDialog* microProfileDialog;
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    DisassemblerWidget* disasmWidget;
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@@ -88,6 +88,7 @@
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    </widget>
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    <addaction name="action_Single_Window_Mode"/>
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    <addaction name="action_Display_Dock_Widget_Headers"/>
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    <addaction name="action_Show_Status_Bar"/>
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    <addaction name="menu_View_Debugging"/>
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   </widget>
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   <widget class="QMenu" name="menu_Help">
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@@ -101,7 +102,6 @@
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   <addaction name="menu_View"/>
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   <addaction name="menu_Help"/>
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  </widget>
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  <widget class="QStatusBar" name="statusbar"/>
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  <action name="action_Load_File">
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   <property name="text">
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    <string>Load File...</string>
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@@ -167,6 +167,14 @@
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    <string>Display Dock Widget Headers</string>
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   </property>
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  </action>
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  <action name="action_Show_Status_Bar">
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   <property name="checkable">
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    <bool>true</bool>
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   </property>
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   <property name="text">
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    <string>Show Status Bar</string>
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   </property>
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  </action>
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  <action name="action_Select_Game_List_Root">
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   <property name="text">
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    <string>Select Game Directory...</string>
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@@ -27,6 +27,7 @@ struct Values {
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    bool single_window_mode;
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    bool display_titlebar;
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    bool show_status_bar;
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    bool confirm_before_closing;
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    bool first_start;
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