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shader: Implement indexed attributes

This commit is contained in:
FernandoS27
2021-04-04 06:47:14 +02:00
committed by ameerj
parent 0df7e509db
commit 1d51803169
12 changed files with 279 additions and 35 deletions

View File

@@ -51,8 +51,8 @@ Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
void EmitGetAttributeIndexed(EmitContext& ctx);
void EmitSetAttributeIndexed(EmitContext& ctx);
Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset);
void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
void EmitSetFragDepth(EmitContext& ctx, Id value);
void EmitGetZFlag(EmitContext& ctx);