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	Merge pull request #4031 from Morph1984/fix-gs-outputs
gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
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		@@ -626,7 +626,9 @@ private:
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                break;
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            }
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        }
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        if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
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        if (stage != ShaderType::Geometry &&
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            (stage != ShaderType::Vertex || device.HasVertexViewportLayer())) {
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            if (ir.UsesLayer()) {
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                code.AddLine("int gl_Layer;");
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            }
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@@ -655,6 +657,16 @@ private:
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        --code.scope;
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        code.AddLine("}};");
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        code.AddNewLine();
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        if (stage == ShaderType::Geometry) {
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            if (ir.UsesLayer()) {
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                code.AddLine("out int gl_Layer;");
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            }
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            if (ir.UsesViewportIndex()) {
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                code.AddLine("out int gl_ViewportIndex;");
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            }
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        }
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        code.AddNewLine();
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    }
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    void DeclareRegisters() {
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