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	gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
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		| @@ -7,6 +7,7 @@ | ||||
|  | ||||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/scope_exit.h" | ||||
| #include "core/core.h" | ||||
| @@ -54,8 +55,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { | ||||
|     params.depth = config.tic.Depth(); | ||||
|     params.unaligned_height = config.tic.Height(); | ||||
|     params.size_in_bytes = params.SizeInBytes(); | ||||
|     params.cache_width = Common::AlignUp(params.width, 16); | ||||
|     params.cache_height = Common::AlignUp(params.height, 16); | ||||
|     params.cache_width = Common::AlignUp(params.width, 8); | ||||
|     params.cache_height = Common::AlignUp(params.height, 8); | ||||
|     params.target = SurfaceTargetFromTextureType(config.tic.texture_type); | ||||
|     return params; | ||||
| } | ||||
| @@ -74,8 +75,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { | ||||
|     params.depth = 1; | ||||
|     params.unaligned_height = config.height; | ||||
|     params.size_in_bytes = params.SizeInBytes(); | ||||
|     params.cache_width = Common::AlignUp(params.width, 16); | ||||
|     params.cache_height = Common::AlignUp(params.height, 16); | ||||
|     params.cache_width = Common::AlignUp(params.width, 8); | ||||
|     params.cache_height = Common::AlignUp(params.height, 8); | ||||
|     params.target = SurfaceTarget::Texture2D; | ||||
|     return params; | ||||
| } | ||||
| @@ -95,8 +96,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { | ||||
|     params.depth = 1; | ||||
|     params.unaligned_height = zeta_height; | ||||
|     params.size_in_bytes = params.SizeInBytes(); | ||||
|     params.cache_width = Common::AlignUp(params.width, 16); | ||||
|     params.cache_height = Common::AlignUp(params.height, 16); | ||||
|     params.cache_width = Common::AlignUp(params.width, 8); | ||||
|     params.cache_height = Common::AlignUp(params.height, 8); | ||||
|     params.target = SurfaceTarget::Texture2D; | ||||
|     return params; | ||||
| } | ||||
| @@ -697,6 +698,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle | ||||
| RasterizerCacheOpenGL::RasterizerCacheOpenGL() { | ||||
|     read_framebuffer.Create(); | ||||
|     draw_framebuffer.Create(); | ||||
|     copy_pbo.Create(); | ||||
| } | ||||
|  | ||||
| Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) { | ||||
| @@ -827,8 +829,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, | ||||
|     // If format is unchanged, we can do a faster blit without reinterpreting pixel data | ||||
|     if (params.pixel_format == new_params.pixel_format) { | ||||
|         BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, | ||||
|                      new_surface->GetSurfaceParams().GetRect(), params.type, | ||||
|                      read_framebuffer.handle, draw_framebuffer.handle); | ||||
|                      params.GetRect(), params.type, read_framebuffer.handle, | ||||
|                      draw_framebuffer.handle); | ||||
|         return new_surface; | ||||
|     } | ||||
|  | ||||
| @@ -839,12 +841,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, | ||||
|  | ||||
|         size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); | ||||
|  | ||||
|         // Use a Pixel Buffer Object to download the previous texture and then upload it to the new | ||||
|         // one using the new format. | ||||
|         OGLBuffer pbo; | ||||
|         pbo.Create(); | ||||
|  | ||||
|         glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle); | ||||
|         glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle); | ||||
|         glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); | ||||
|         if (source_format.compressed) { | ||||
|             glGetCompressedTextureImage(surface->Texture().handle, 0, | ||||
| @@ -863,8 +860,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, | ||||
|                 // of the data in this case. Games like Super Mario Odyssey seem to hit this case | ||||
|                 // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer | ||||
|                 // but it doesn't clear it beforehand, the texture is already full of zeros. | ||||
|                 LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during " | ||||
|                                      "reinterpretation but the texture is tiled."); | ||||
|                 LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during " | ||||
|                                   "reinterpretation but the texture is tiled."); | ||||
|             } | ||||
|             size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); | ||||
|             std::vector<u8> data(remaining_size); | ||||
| @@ -877,21 +874,38 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, | ||||
|  | ||||
|         const auto& dest_rect{new_params.GetRect()}; | ||||
|  | ||||
|         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); | ||||
|         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle); | ||||
|         if (dest_format.compressed) { | ||||
|             glCompressedTexSubImage2D( | ||||
|                 GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()), | ||||
|                 static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, | ||||
|                 static_cast<GLsizei>(new_params.SizeInBytes()), nullptr); | ||||
|             LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!"); | ||||
|             UNREACHABLE(); | ||||
|         } else { | ||||
|             glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0, | ||||
|                                 static_cast<GLsizei>(dest_rect.GetWidth()), | ||||
|                                 static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, | ||||
|                                 dest_format.type, nullptr); | ||||
|             switch (new_params.target) { | ||||
|             case SurfaceParams::SurfaceTarget::Texture1D: | ||||
|                 glTextureSubImage1D(new_surface->Texture().handle, 0, 0, | ||||
|                                     static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format, | ||||
|                                     dest_format.type, nullptr); | ||||
|                 break; | ||||
|             case SurfaceParams::SurfaceTarget::Texture2D: | ||||
|                 glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0, | ||||
|                                     static_cast<GLsizei>(dest_rect.GetWidth()), | ||||
|                                     static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, | ||||
|                                     dest_format.type, nullptr); | ||||
|                 break; | ||||
|             case SurfaceParams::SurfaceTarget::Texture3D: | ||||
|             case SurfaceParams::SurfaceTarget::Texture2DArray: | ||||
|                 glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0, | ||||
|                                     static_cast<GLsizei>(dest_rect.GetWidth()), | ||||
|                                     static_cast<GLsizei>(dest_rect.GetHeight()), | ||||
|                                     static_cast<GLsizei>(new_params.depth), dest_format.format, | ||||
|                                     dest_format.type, nullptr); | ||||
|                 break; | ||||
|             default: | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", | ||||
|                              static_cast<u32>(params.target)); | ||||
|                 UNREACHABLE(); | ||||
|             } | ||||
|         } | ||||
|         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | ||||
|  | ||||
|         pbo.Release(); | ||||
|     } | ||||
|  | ||||
|     return new_surface; | ||||
|   | ||||
| @@ -807,6 +807,10 @@ private: | ||||
|  | ||||
|     OGLFramebuffer read_framebuffer; | ||||
|     OGLFramebuffer draw_framebuffer; | ||||
|  | ||||
|     /// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one | ||||
|     /// using the new format. | ||||
|     OGLBuffer copy_pbo; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
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