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	AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.
This commit is contained in:
		@@ -15,7 +15,7 @@
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namespace Kernel {
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class AddressArbiter : public WaitObject {
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class AddressArbiter : public Object {
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public:
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    std::string GetTypeName() const override { return "Arbiter"; }
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    std::string GetName() const override { return name; }
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@@ -30,7 +30,7 @@ public:
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/// Arbitrate an address
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ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value, u64 nanoseconds) {
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    WaitObject* object = static_cast<WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
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    AddressArbiter* object = Kernel::g_handle_table.Get<AddressArbiter>(handle).get();
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    if (object == nullptr)
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        return InvalidHandle(ErrorModule::Kernel);
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@@ -41,24 +41,24 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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    case ArbitrationType::Signal:
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        // Negative value means resume all threads
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        if (value < 0) {
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            ArbitrateAllThreads(object, address);
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            ArbitrateAllThreads(address);
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        } else {
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            // Resume first N threads
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            for(int i = 0; i < value; i++)
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                ArbitrateHighestPriorityThread(object, address);
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                ArbitrateHighestPriorityThread(address);
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        }
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        break;
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    // Wait current thread (acquire the arbiter)...
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    case ArbitrationType::WaitIfLessThan:
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        if ((s32)Memory::Read32(address) <= value) {
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(address);
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            HLE::Reschedule(__func__);
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        }
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        break;
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    case ArbitrationType::WaitIfLessThanWithTimeout:
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        if ((s32)Memory::Read32(address) <= value) {
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(address);
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            Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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            HLE::Reschedule(__func__);
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        }
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@@ -68,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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        s32 memory_value = Memory::Read32(address) - 1;
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        Memory::Write32(address, memory_value);
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        if (memory_value <= value) {
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(address);
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            HLE::Reschedule(__func__);
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        }
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        break;
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@@ -78,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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        s32 memory_value = Memory::Read32(address) - 1;
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        Memory::Write32(address, memory_value);
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        if (memory_value <= value) {
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(address);
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            Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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            HLE::Reschedule(__func__);
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        }
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@@ -36,7 +36,7 @@ Thread* WaitObject::ReleaseNextThread() {
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    auto next_thread = waiting_threads.front();
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    next_thread->ReleaseFromWait(this);
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    next_thread->ReleaseWaitObject(this);
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    waiting_threads.erase(waiting_threads.begin());
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    return next_thread.get();
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@@ -83,8 +83,8 @@ static void ChangeReadyState(Thread* t, bool ready) {
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    }
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}
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/// Check if a thread is blocking on a the specified object
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static bool CheckWaitType(const Thread* thread, Object* wait_object) {
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/// Check if a thread is waiting on a the specified wait object
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static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
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    for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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        if (*itr == wait_object)
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            return (thread->IsWaiting());
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@@ -92,9 +92,9 @@ static bool CheckWaitType(const Thread* thread, Object* wait_object) {
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    return false;
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}
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/// Check if a thread is blocking on a the specified object and an address
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static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) {
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    return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address);
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/// Check if the specified thread is waiting on the specified address to be arbitrated
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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    return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
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}
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/// Stops the current thread
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@@ -121,17 +121,17 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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    Thread* highest_priority_thread = nullptr;
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    s32 priority = THREADPRIO_LOWEST;
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (auto& thread : thread_list) {
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        if (!CheckWaitType(thread.get(), arbiter, address))
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        if (!CheckWait_AddressArbiter(thread.get(), address))
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            continue;
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        if (thread == nullptr)
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            continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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            continue;
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        if(thread->current_priority <= priority) {
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            highest_priority_thread = thread.get();
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@@ -141,19 +141,19 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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    // If a thread was arbitrated, resume it
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    if (nullptr != highest_priority_thread) {
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        highest_priority_thread->ReleaseFromWait(arbiter);
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        highest_priority_thread->ResumeFromWait();
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    }
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    return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
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void ArbitrateAllThreads(u32 address) {
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (auto& thread : thread_list) {
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        if (CheckWaitType(thread.get(), arbiter, address))
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            thread->ReleaseFromWait(arbiter);
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        if (CheckWait_AddressArbiter(thread.get(), address))
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            thread->ResumeFromWait();
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    }
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}
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@@ -202,21 +202,28 @@ static Thread* NextThread() {
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    return next;
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}
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void WaitCurrentThread() {
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void WaitCurrentThread_Sleep() {
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    Thread* thread = GetCurrentThread();
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    thread->wait_all = false;
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    thread->wait_address = 0;
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    thread->wait_objects.clear();
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    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) {
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    Thread* thread = GetCurrentThread();
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    thread->wait_all = wait_all;
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    thread->wait_address = 0;
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    thread->wait_objects.push_back(wait_object);
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    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
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    WaitCurrentThread_WaitSynchronization(wait_object);
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    GetCurrentThread()->wait_address = wait_address;
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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    Thread* thread = GetCurrentThread();
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    thread->wait_all = false;
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    thread->wait_address = wait_address;
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    thread->wait_objects.clear();
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    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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/// Event type for the thread wake up event
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@@ -248,7 +255,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
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    CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
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}
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void Thread::ReleaseFromWait(WaitObject* wait_object) {
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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    if (wait_objects.empty()) {
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        LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
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        return;
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@@ -298,6 +305,7 @@ void Thread::ResumeFromWait() {
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    wait_objects.clear();
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    wait_all = false;
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    wait_address = 0;
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    if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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        ChangeReadyState(this, true);
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@@ -69,10 +69,10 @@ public:
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    void Stop(const char* reason);
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    /**
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     * Release an object from the thread's wait list
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     * @param wait_object WaitObject to release from the thread's wait list
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     * Release an acquired wait object
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     * @param wait_object WaitObject to release
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     */
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    void ReleaseFromWait(WaitObject* wait_object);
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    void ReleaseWaitObject(WaitObject* wait_object);
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    /// Resumes a thread from waiting by marking it as "ready"
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    void ResumeFromWait();
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@@ -120,16 +120,16 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
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void Reschedule();
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address);
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Thread* ArbitrateHighestPriorityThread(u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
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void ArbitrateAllThreads(u32 address);
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/// Gets the current thread
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Thread* GetCurrentThread();
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/// Waits the current thread
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void WaitCurrentThread();
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/// Waits the current thread on a sleep
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void WaitCurrentThread_Sleep();
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/**
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 * Waits the current thread from a WaitSynchronization call
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@@ -140,10 +140,9 @@ void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_al
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/**
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 * Waits the current thread from an ArbitrateAddress call
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 * @param wait_object Kernel object that we are waiting on
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 * @param wait_address Arbitration address used to resume from wait
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 */
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address);
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
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/**
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 * Schedules an event to wake up the specified thread after the specified delay.
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@@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
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    ResultVal<bool> wait = session->SyncRequest();
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    if (wait.Succeeded() && *wait) {
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        Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
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        Kernel::WaitCurrentThread_Sleep(); // TODO(bunnei): Is this correct?
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    }
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    return wait.Code().raw;
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@@ -196,7 +196,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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        // NOTE: This should deadlock the current thread if no timeout was specified
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        if (!wait_all) {
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            wait_thread = true;
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            Kernel::WaitCurrentThread();
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            Kernel::WaitCurrentThread_Sleep();
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        }
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    }
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@@ -450,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
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    LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
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    // Sleep current thread and check for next thread to schedule
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    Kernel::WaitCurrentThread();
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    Kernel::WaitCurrentThread_Sleep();
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    // Create an event to wake the thread up after the specified nanosecond delay has passed
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    Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
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