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	shader/other: Stub S2R LaneId
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		| @@ -69,13 +69,16 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { | ||||
|     case OpCode::Id::MOV_SYS: { | ||||
|         const Node value = [this, instr] { | ||||
|             switch (instr.sys20) { | ||||
|             case SystemVariable::LaneId: | ||||
|                 LOG_WARNING(HW_GPU, "MOV_SYS instruction with LaneId is incomplete"); | ||||
|                 return Immediate(0U); | ||||
|             case SystemVariable::InvocationId: | ||||
|                 return Operation(OperationCode::InvocationId); | ||||
|             case SystemVariable::Ydirection: | ||||
|                 return Operation(OperationCode::YNegate); | ||||
|             case SystemVariable::InvocationInfo: | ||||
|                 LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); | ||||
|                 return Immediate(0u); | ||||
|                 return Immediate(0U); | ||||
|             case SystemVariable::Tid: { | ||||
|                 Node value = Immediate(0); | ||||
|                 value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9); | ||||
|   | ||||
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