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	settings: Document BasicSetting, add Ranged
This commit is contained in:
		@@ -57,6 +57,10 @@ public:
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    u32 count;
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					    u32 count;
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};
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					};
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					/**
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					 * BasicSetting is an abstract class that only keeps track of metadata. The string methods are
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					 * available to get data values out.
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					 */
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class BasicSetting {
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					class BasicSetting {
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protected:
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					protected:
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    explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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					    explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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@@ -65,45 +69,117 @@ protected:
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public:
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					public:
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    virtual ~BasicSetting();
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					    virtual ~BasicSetting();
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    /* Data retrieval */
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					    /*
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					     * Data retrieval
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					     */
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					    /**
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					     * Returns a string representation of the internal data. If the Setting is Switchable, it
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					     * respects the internal global state: it is based on GetValue().
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					     *
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					     * @returns A string representation of the internal data.
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					     */
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    [[nodiscard]] virtual std::string ToString() const = 0;
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					    [[nodiscard]] virtual std::string ToString() const = 0;
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					    /**
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					     * Returns a string representation of the global version of internal data. If the Setting is
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					     * not Switchable, it behaves like ToString.
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					     *
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					     * @returns A string representation of the global version of internal data.
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					     */
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    [[nodiscard]] virtual std::string ToStringGlobal() const;
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					    [[nodiscard]] virtual std::string ToStringGlobal() const;
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					    /**
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					     * @returns A string representation of the Setting's default value.
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					     */
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    [[nodiscard]] virtual std::string DefaultToString() const = 0;
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					    [[nodiscard]] virtual std::string DefaultToString() const = 0;
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					    /**
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					     * Returns a string representation of the minimum value of the setting. If the Setting is not
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					     * ranged, the string represents the default initialization of the data type.
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					     *
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					     * @returns A string representation of the minimum value of the setting.
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					     */
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    [[nodiscard]] virtual std::string MinVal() const = 0;
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					    [[nodiscard]] virtual std::string MinVal() const = 0;
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					    /**
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					     * Returns a string representation of the maximum value of the setting. If the Setting is not
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					     * ranged, the string represents the default initialization of the data type.
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					     *
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					     * @returns A string representation of the maximum value of the setting.
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					     */
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    [[nodiscard]] virtual std::string MaxVal() const = 0;
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					    [[nodiscard]] virtual std::string MaxVal() const = 0;
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					    /**
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					     * Takes a string input, converts it to the internal data type if necessary, and then runs
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					     * SetValue with it.
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					     *
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					     * @param load String of the input data.
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					     */
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    virtual void LoadString(const std::string& load) = 0;
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					    virtual void LoadString(const std::string& load) = 0;
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					    /**
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					     * Returns a string representation of the data. If the data is an enum, it returns a string of
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					     * the enum value. If the internal data type is not an enum, this is equivalent to ToString.
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					     *
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					     * e.g. renderer_backend.Canonicalize() == "OpenGL"
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					     *
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					     * @returns Canonicalized string representation of the internal data
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					     */
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    [[nodiscard]] virtual std::string Canonicalize() const = 0;
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					    [[nodiscard]] virtual std::string Canonicalize() const = 0;
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    /* Identification */
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					    /*
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					     * Metadata
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					     */
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    [[nodiscard]] virtual std::type_index TypeId() const = 0;
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    [[nodiscard]] virtual constexpr bool IsEnum() const = 0;
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    /**
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					    /**
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     * Returns whether the current setting is Switchable.
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					     * @returns A unique identifier for the Setting's internal data type.
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					     */
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					    [[nodiscard]] virtual std::type_index TypeId() const = 0;
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					    /**
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					     * Returns true if the Setting's internal data type is an enum.
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					     *
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					     * @returns True if the Setting's internal data type is an enum
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					     */
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					    [[nodiscard]] virtual constexpr bool IsEnum() const = 0;
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					    /**
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					     * Returns true if the current setting is Switchable.
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     *
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					     *
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     * @returns If the setting is a SwitchableSetting
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					     * @returns If the setting is a SwitchableSetting
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     */
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					     */
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    [[nodiscard]] virtual constexpr bool Switchable() const {
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					    [[nodiscard]] virtual constexpr bool Switchable() const {
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        return false;
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					        return false;
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    }
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					    }
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    /**
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					    /**
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     * Returns the save preference of the setting i.e. when saving or reading the setting from a
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					     * Returns true to suggest that a frontend can read or write the setting to a configuration
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     * frontend, whether this setting should be skipped.
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					     * file.
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     *
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					     *
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     * @returns The save preference
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					     * @returns The save preference
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     */
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					     */
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    [[nodiscard]] bool Save() const;
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					    [[nodiscard]] bool Save() const;
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					    /**
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					     * @returns true if the current setting can be changed while the guest is running.
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					     */
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    [[nodiscard]] bool RuntimeModfiable() const;
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					    [[nodiscard]] bool RuntimeModfiable() const;
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					    /**
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					     * @returns A unique number corresponding to the setting.
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					     */
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    [[nodiscard]] constexpr u32 Id() const {
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					    [[nodiscard]] constexpr u32 Id() const {
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        return id;
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					        return id;
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    }
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					    }
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    /**
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					    /**
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     * Returns the setting's category AKA INI group.
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					     * Returns the setting's category AKA INI group.
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     *
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					     *
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     * @returns The setting's category
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					     * @returns The setting's category
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     */
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					     */
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    [[nodiscard]] Category Category() const;
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					    [[nodiscard]] Category Category() const;
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    /**
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					    /**
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     * Returns the label this setting was created with.
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					     * Returns the label this setting was created with.
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     *
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					     *
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@@ -111,17 +187,38 @@ public:
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     */
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					     */
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    [[nodiscard]] const std::string& GetLabel() const;
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					    [[nodiscard]] const std::string& GetLabel() const;
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    /* Switchable settings */
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					    /**
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					     * @returns If the Setting checks input values for valid ranges.
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					     */
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					    [[nodiscard]] virtual constexpr bool Ranged() const = 0;
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					    /*
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					     * Switchable settings
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					     */
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					    /**
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					     * Sets a setting's global state. True means use the normal setting, false to use a custom
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					     * value. Has no effect if the Setting is not Switchable.
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					     *
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					     * @param global The desired state
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					     */
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    virtual void SetGlobal(bool global);
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					    virtual void SetGlobal(bool global);
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					    /**
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					     * Returns true if the setting is using the normal setting value. Always true if the setting is
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					     * not Switchable.
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					     *
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					     * @returns The Setting's global state
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					     */
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    [[nodiscard]] virtual bool UsingGlobal() const;
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					    [[nodiscard]] virtual bool UsingGlobal() const;
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private:
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					private:
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    const std::string label;      ///< The setting's label
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					    const std::string label;      ///< The setting's label
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    const enum Category category; ///< The setting's category AKA INI group
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					    const enum Category category; ///< The setting's category AKA INI group
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    const u32 id;
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					    const u32 id;                 ///< Unique integer for the setting
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    const bool save;
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					    const bool save; ///< Suggests if the setting should be saved and read to a frontend config
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    const bool runtime_modifiable;
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					    const bool
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					        runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
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};
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					};
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} // namespace Settings
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					} // namespace Settings
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@@ -198,6 +198,10 @@ public:
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        return this->ToString(maximum);
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					        return this->ToString(maximum);
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    }
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					    }
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					    constexpr bool Ranged() const override {
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					        return ranged;
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					    }
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protected:
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					protected:
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    Type value{};               ///< The setting
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					    Type value{};               ///< The setting
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    const Type default_value{}; ///< The default value
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					    const Type default_value{}; ///< The default value
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