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	Merge pull request #1109 from Subv/ldg_decode
Shaders: Added decodings for the LDG and STG instructions.
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		| @@ -521,6 +521,8 @@ public: | ||||
|         LD_A, | ||||
|         LD_C, | ||||
|         ST_A, | ||||
|         LDG, // Load from global memory | ||||
|         STG, // Store in global memory | ||||
|         TEX, | ||||
|         TEXQ, // Texture Query | ||||
|         TEXS, // Texture Fetch with scalar/non-vec4 source/destinations | ||||
| @@ -732,6 +734,8 @@ private: | ||||
|             INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"), | ||||
|             INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"), | ||||
|             INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"), | ||||
|             INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), | ||||
|             INST("1110111011011---", Id::STG, Type::Memory, "STG"), | ||||
|             INST("110000----111---", Id::TEX, Type::Memory, "TEX"), | ||||
|             INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"), | ||||
|             INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"), | ||||
|   | ||||
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