mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-10-30 15:39:02 -05:00 
			
		
		
		
	Replace old FragmentHeader for the new Header
This commit is contained in:
		| @@ -5,8 +5,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "common/bit_field.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
|  | ||||
| namespace Tegra::Shader { | ||||
|  | ||||
| @@ -72,7 +72,7 @@ struct Header { | ||||
|             INSERT_PADDING_BYTES(2);  // OmapSystemValuesC | ||||
|             INSERT_PADDING_BYTES(5);  // OmapFixedFncTexture[10] | ||||
|             INSERT_PADDING_BYTES(1);  // OmapReserved | ||||
|         } ps; | ||||
|         } vtg; | ||||
|  | ||||
|         struct { | ||||
|             INSERT_PADDING_BYTES(3);  // ImapSystemValuesA | ||||
| @@ -82,14 +82,20 @@ struct Header { | ||||
|             INSERT_PADDING_BYTES(2);  // ImapSystemValuesC | ||||
|             INSERT_PADDING_BYTES(10); // ImapFixedFncTexture[10] | ||||
|             INSERT_PADDING_BYTES(2);  // ImapReserved | ||||
|             INSERT_PADDING_BYTES(4);  // OmapTarget[8] | ||||
|             union { | ||||
|                 BitField<0, 1, u32> omap_sample_mask; | ||||
|                 BitField<1, 1, u32> omap_depth; | ||||
|                 BitField<2, 30, u32> omap_reserved; | ||||
|             struct { | ||||
|                 u32 target; | ||||
|                 union { | ||||
|                     BitField<0, 1, u32> sample_mask; | ||||
|                     BitField<1, 1, u32> depth; | ||||
|                     BitField<2, 30, u32> reserved; | ||||
|                 }; | ||||
|             } omap; | ||||
|         } vtg; | ||||
|     } sph; | ||||
|             bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const { | ||||
|                 const u32 bit = render_target * 4 + component; | ||||
|                 return omap.target & (1 << bit); | ||||
|             } | ||||
|         } ps; | ||||
|     }; | ||||
| }; | ||||
|  | ||||
| static_assert(sizeof(Header) == 0x50, "Incorrect structure size"); | ||||
|   | ||||
| @@ -689,23 +689,6 @@ public: | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     // Shader program header for a Fragment Shader. | ||||
|     struct FragmentHeader { | ||||
|         INSERT_PADDING_WORDS(5); | ||||
|         INSERT_PADDING_WORDS(13); | ||||
|         u32 enabled_color_outputs; | ||||
|         union { | ||||
|             BitField<0, 1, u32> writes_samplemask; | ||||
|             BitField<1, 1, u32> writes_depth; | ||||
|         }; | ||||
|  | ||||
|         bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const { | ||||
|             const u32 bit = render_target * 4 + component; | ||||
|             return enabled_color_outputs & (1 << bit); | ||||
|         } | ||||
|     }; | ||||
|     static_assert(sizeof(FragmentHeader) == PROGRAM_HEADER_SIZE, "FragmentHeader size is wrong"); | ||||
|  | ||||
|     /// Gets the Subroutine object corresponding to the specified address. | ||||
|     const Subroutine& GetSubroutine(u32 begin, u32 end) const { | ||||
|         const auto iter = subroutines.find(Subroutine{begin, end, suffix}); | ||||
| @@ -1011,10 +994,8 @@ private: | ||||
|     /// Writes the output values from a fragment shader to the corresponding GLSL output variables. | ||||
|     void EmitFragmentOutputsWrite() { | ||||
|         ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); | ||||
|         FragmentHeader header; | ||||
|         std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE); | ||||
|  | ||||
|         ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented"); | ||||
|         ASSERT_MSG(header.ps.omap.sample_mask == 0, "Samplemask write is unimplemented"); | ||||
|  | ||||
|         // Write the color outputs using the data in the shader registers, disabled | ||||
|         // rendertargets/components are skipped in the register assignment. | ||||
| @@ -1023,7 +1004,7 @@ private: | ||||
|              ++render_target) { | ||||
|             // TODO(Subv): Figure out how dual-source blending is configured in the Switch. | ||||
|             for (u32 component = 0; component < 4; ++component) { | ||||
|                 if (header.IsColorComponentOutputEnabled(render_target, component)) { | ||||
|                 if (header.ps.IsColorComponentOutputEnabled(render_target, component)) { | ||||
|                     shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, | ||||
|                                                regs.GetRegisterAsFloat(current_reg))); | ||||
|                     ++current_reg; | ||||
| @@ -1031,7 +1012,7 @@ private: | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         if (header.writes_depth) { | ||||
|         if (header.ps.omap.depth) { | ||||
|             // The depth output is always 2 registers after the last color output, and current_reg | ||||
|             // already contains one past the last color register. | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 FernandoS27
					FernandoS27