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shader_recompiler: translate f64 to f32 when unsupported on host
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@@ -280,6 +280,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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RemoveUnreachableBlocks(program);
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// Replace instructions before the SSA rewrite
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if (!host_info.support_float64) {
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Optimization::LowerFp64ToFp32(program);
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}
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if (!host_info.support_float16) {
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Optimization::LowerFp16ToFp32(program);
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}
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