mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-10-30 15:39:02 -05:00 
			
		
		
		
	Shorten the implementation of 3D swizzle to only 3 functions
This commit is contained in:
		| @@ -45,11 +45,11 @@ constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | ||||
|  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||
|  * those. Block_Width is assumed to be 1. | ||||
|  */ | ||||
| void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                            const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                            const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                            const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|                            const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||
| void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                          const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                          const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                          const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|                          const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     u32 z_address = tile_offset; | ||||
|     const u32 gob_size_x = 64; | ||||
| @@ -76,65 +76,16 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un | ||||
|     } | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||||
|  * The body of this function takes care of splitting the swizzled texture into blocks, | ||||
|  * and managing the extents of it. Once all the parameters of a single block are obtained, | ||||
|  * the function calls '3DProcessBlock' to process that particular Block. | ||||
|  * | ||||
|  * Documentation for the memory layout and decoding can be found at: | ||||
|  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | ||||
|  */ | ||||
| void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                            const u32 width, const u32 height, const u32 depth, | ||||
|                            const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||||
|                            const u32 block_height, const u32 block_depth) { | ||||
|     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||
|     const u32 stride_x = width * out_bytes_per_pixel; | ||||
|     const u32 layer_z = height * stride_x; | ||||
|     const u32 gob_x_bytes = 64; | ||||
|     const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||||
|     const u32 gob_elements_y = 8; | ||||
|     const u32 gob_elements_z = 1; | ||||
|     const u32 block_x_elements = gob_elements_x; | ||||
|     const u32 block_y_elements = gob_elements_y * block_height; | ||||
|     const u32 block_z_elements = gob_elements_z * block_depth; | ||||
|     const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||||
|     const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||||
|     const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||||
|     const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||||
|     const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||||
|     const u32 xy_block_size = gob_size * block_height; | ||||
|     const u32 block_size = xy_block_size * block_depth; | ||||
|     u32 tile_offset = 0; | ||||
|     for (u32 zb = 0; zb < blocks_on_z; zb++) { | ||||
|         const u32 z_start = zb * block_z_elements; | ||||
|         const u32 z_end = std::min(depth, z_start + block_z_elements); | ||||
|         for (u32 yb = 0; yb < blocks_on_y; yb++) { | ||||
|             const u32 y_start = yb * block_y_elements; | ||||
|             const u32 y_end = std::min(height, y_start + block_y_elements); | ||||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||
|                 const u32 x_start = xb * block_x_elements; | ||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||
|                 Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                       z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                       layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 tile_offset += block_size; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * This function manages ALL the GOBs(Group of Bytes) Inside a single block. | ||||
|  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||
|  * those. Block_Width is assumed to be 1. | ||||
|  */ | ||||
| void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                         const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                         const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                         const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|                         const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||
| void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                       const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                       const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                       const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|                       const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     u32 z_address = tile_offset; | ||||
|     const u32 x_startb = x_start * bytes_per_pixel; | ||||
| @@ -169,15 +120,15 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi | ||||
|  * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||||
|  * The body of this function takes care of splitting the swizzled texture into blocks, | ||||
|  * and managing the extents of it. Once all the parameters of a single block are obtained, | ||||
|  * the function calls '3DProcessBlock' to process that particular Block. | ||||
|  * the function calls 'ProcessBlock' to process that particular Block. | ||||
|  * | ||||
|  * Documentation for the memory layout and decoding can be found at: | ||||
|  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | ||||
|  */ | ||||
| void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                         const u32 width, const u32 height, const u32 depth, | ||||
|                         const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||||
|                         const u32 block_height, const u32 block_depth) { | ||||
| template <bool fast> | ||||
| void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width, | ||||
|                   const u32 height, const u32 depth, const u32 bytes_per_pixel, | ||||
|                   const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) { | ||||
|     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||
|     const u32 stride_x = width * out_bytes_per_pixel; | ||||
|     const u32 layer_z = height * stride_x; | ||||
| @@ -205,9 +156,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi | ||||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||
|                 const u32 x_start = xb * block_x_elements; | ||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||
|                 Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                    z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                    layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 if (fast) { | ||||
|                     FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                      z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                      layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 } else { | ||||
|                     PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                         z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                         layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 } | ||||
|                 tile_offset += block_size; | ||||
|             } | ||||
|         } | ||||
| @@ -218,11 +175,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, | ||||
|                       u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, | ||||
|                       bool unswizzle, u32 block_height, u32 block_depth) { | ||||
|     if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { | ||||
|         Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | ||||
|         SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | ||||
|                            bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); | ||||
|     } else { | ||||
|         Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | ||||
|                               bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); | ||||
|         SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | ||||
|                             bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 FernandoS27
					FernandoS27