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shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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@@ -42,6 +42,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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@@ -153,6 +153,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetLoopSafetyVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetLoopSafetyVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetZFlag(EmitContext& ctx) {
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NotImplemented();
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}
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