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	common: Add a screenshots directory
Adds a screenshots directory as a path managed by FileUtil.
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		| @@ -35,6 +35,7 @@ | ||||
| #define KEYS_DIR "keys" | ||||
| #define LOAD_DIR "load" | ||||
| #define DUMP_DIR "dump" | ||||
| #define SCREENSHOTS_DIR "screenshots" | ||||
| #define SHADER_DIR "shader" | ||||
| #define LOG_DIR "log" | ||||
|  | ||||
|   | ||||
| @@ -695,6 +695,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) { | ||||
|         paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP); | ||||
|         paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); | ||||
|         paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); | ||||
|         paths.emplace(UserPath::ScreenshotsDir, user_path + SCREENSHOTS_DIR DIR_SEP); | ||||
|         paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP); | ||||
|         paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP); | ||||
|         paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP); | ||||
|   | ||||
| @@ -32,6 +32,7 @@ enum class UserPath { | ||||
|     SDMCDir, | ||||
|     LoadDir, | ||||
|     DumpDir, | ||||
|     ScreenshotsDir, | ||||
|     ShaderDir, | ||||
|     SysDataDir, | ||||
|     UserDir, | ||||
|   | ||||
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