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	Shader_IR: Corrections, styling and extras.
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		 Fernando Sahmkow
					Fernando Sahmkow
				
			
				
					committed by
					
						 FernandoS27
						FernandoS27
					
				
			
			
				
	
			
			
			 FernandoS27
						FernandoS27
					
				
			
						parent
						
							37b8504faa
						
					
				
				
					commit
					3919b7b8a9
				
			| @@ -3,6 +3,7 @@ | |||||||
| // Refer to the license.txt file included. | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
| #include <cstring> | #include <cstring> | ||||||
|  | #include <limits> | ||||||
| #include <set> | #include <set> | ||||||
|  |  | ||||||
| #include <fmt/format.h> | #include <fmt/format.h> | ||||||
| @@ -64,7 +65,7 @@ std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce, | |||||||
|         return std::nullopt; |         return std::nullopt; | ||||||
|     } |     } | ||||||
|     const u32 base_offset = sampler_to_deduce.GetOffset(); |     const u32 base_offset = sampler_to_deduce.GetOffset(); | ||||||
|     u32 max_offset{UINT_MAX}; |     u32 max_offset{std::numeric_limits<u32>::max()}; | ||||||
|     for (const auto& sampler : used_samplers) { |     for (const auto& sampler : used_samplers) { | ||||||
|         if (sampler.IsBindless()) { |         if (sampler.IsBindless()) { | ||||||
|             continue; |             continue; | ||||||
| @@ -73,7 +74,7 @@ std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce, | |||||||
|             max_offset = std::min(sampler.GetOffset(), max_offset); |             max_offset = std::min(sampler.GetOffset(), max_offset); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|     if (max_offset == UINT_MAX) { |     if (max_offset == std::numeric_limits<u32>::max()) { | ||||||
|         return std::nullopt; |         return std::nullopt; | ||||||
|     } |     } | ||||||
|     return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize(); |     return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize(); | ||||||
| @@ -373,6 +374,7 @@ void ShaderIR::PostDecode() { | |||||||
|                 if (size) { |                 if (size) { | ||||||
|                     sampler.SetSize(*size); |                     sampler.SetSize(*size); | ||||||
|                 } else { |                 } else { | ||||||
|  |                     LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler"); | ||||||
|                     sampler.SetSize(1); |                     sampler.SetSize(1); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|   | |||||||
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