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	renderer_vulkan/wrapper: Add device memory handle
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		| @@ -600,6 +600,21 @@ public: | |||||||
|     void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const; |     void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | class DeviceMemory : public Handle<VkDeviceMemory, VkDevice, DeviceDispatch> { | ||||||
|  |     using Handle<VkDeviceMemory, VkDevice, DeviceDispatch>::Handle; | ||||||
|  |  | ||||||
|  | public: | ||||||
|  |     u8* Map(VkDeviceSize offset, VkDeviceSize size) const { | ||||||
|  |         void* data; | ||||||
|  |         Check(dld->vkMapMemory(owner, handle, offset, size, 0, &data)); | ||||||
|  |         return static_cast<u8*>(data); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     void Unmap() const noexcept { | ||||||
|  |         dld->vkUnmapMemory(owner, handle); | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  |  | ||||||
| class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> { | class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> { | ||||||
|     using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle; |     using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle; | ||||||
|  |  | ||||||
|   | |||||||
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