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	renderer_vulkan/wrapper: Add device memory handle
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		| @@ -600,6 +600,21 @@ public: | ||||
|     void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const; | ||||
| }; | ||||
|  | ||||
| class DeviceMemory : public Handle<VkDeviceMemory, VkDevice, DeviceDispatch> { | ||||
|     using Handle<VkDeviceMemory, VkDevice, DeviceDispatch>::Handle; | ||||
|  | ||||
| public: | ||||
|     u8* Map(VkDeviceSize offset, VkDeviceSize size) const { | ||||
|         void* data; | ||||
|         Check(dld->vkMapMemory(owner, handle, offset, size, 0, &data)); | ||||
|         return static_cast<u8*>(data); | ||||
|     } | ||||
|  | ||||
|     void Unmap() const noexcept { | ||||
|         dld->vkUnmapMemory(owner, handle); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> { | ||||
|     using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle; | ||||
|  | ||||
|   | ||||
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