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	main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
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		@@ -30,6 +30,8 @@
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "input_common/tas/tas_input.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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@@ -824,6 +826,12 @@ void GMainWindow::InitializeWidgets() {
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    });
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    statusBar()->insertPermanentWidget(0, renderer_status_button);
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    TASlabel = new QLabel();
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    TASlabel->setObjectName(QStringLiteral("TASlabel"));
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    TASlabel->setText(tr("TAS not running"));
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    TASlabel->setFocusPolicy(Qt::NoFocus);
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    statusBar()->insertPermanentWidget(0, TASlabel);
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    statusBar()->setVisible(true);
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    setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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}
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@@ -2894,6 +2902,7 @@ void GMainWindow::UpdateStatusBar() {
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        return;
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    }
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    TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str())); 
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    auto& system = Core::System::GetInstance();
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    auto results = system.GetAndResetPerfStats();
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    auto& shader_notify = system.GPU().ShaderNotify();
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@@ -318,6 +318,7 @@ private:
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    QLabel* emu_speed_label = nullptr;
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    QLabel* game_fps_label = nullptr;
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    QLabel* emu_frametime_label = nullptr;
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    QLabel* TASlabel;
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    QPushButton* gpu_accuracy_button = nullptr;
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    QPushButton* renderer_status_button = nullptr;
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    QPushButton* dock_status_button = nullptr;
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