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	android: Fix input overlay version check
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		@@ -765,18 +765,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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            // If we have API access, calculate the safe area to draw the overlay
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            var cutoutLeft = 0
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            var cutoutBottom = 0
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            val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
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            if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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                if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
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                    insets.boundingRectTop.bottom.toFloat() else maxY
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                if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
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                    insets.boundingRectRight.left.toFloat() else maxX
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            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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                val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
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                if (insets != null) {
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                    if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
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                        insets.boundingRectTop.bottom.toFloat() else maxY
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                    if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
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                        insets.boundingRectRight.left.toFloat() else maxX
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                minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
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                minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
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                    minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
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                    minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
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                cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
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                cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
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                    cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
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                    cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
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                }
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            }
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            // This makes sure that if we have an inset on one side of the screen, we mirror it on
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