mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-10-31 07:59:02 -05:00 
			
		
		
		
	Shader/F2I: Implemented the negate bit in the I2F instruction
This commit is contained in:
		| @@ -1261,6 +1261,10 @@ private: | ||||
|                     op_a = "abs(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 if (instr.conversion.negate_a) { | ||||
|                     op_a = "-(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); | ||||
|                 break; | ||||
|             } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Subv
					Subv