mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
This commit is contained in:
		@@ -7,6 +7,7 @@
 | 
			
		||||
#include "common/cityhash.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
@@ -39,10 +40,16 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
 | 
			
		||||
                                 BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
 | 
			
		||||
                                 Tegra::Engines::KeplerCompute& kepler_compute_,
 | 
			
		||||
                                 ProgramManager& program_manager_, const Shader::Info& info_,
 | 
			
		||||
                                 OGLProgram source_program_, OGLAssemblyProgram assembly_program_)
 | 
			
		||||
                                 const std::string code)
 | 
			
		||||
    : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
 | 
			
		||||
      kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
 | 
			
		||||
      source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
 | 
			
		||||
      kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
 | 
			
		||||
    if (device.UseAssemblyShaders()) {
 | 
			
		||||
        assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
 | 
			
		||||
    } else {
 | 
			
		||||
        source_program.handle = glCreateProgram();
 | 
			
		||||
        AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
 | 
			
		||||
        LinkProgram(source_program.handle);
 | 
			
		||||
    }
 | 
			
		||||
    std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
 | 
			
		||||
                uniform_buffer_sizes.begin());
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -54,7 +54,7 @@ public:
 | 
			
		||||
                             BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
 | 
			
		||||
                             Tegra::Engines::KeplerCompute& kepler_compute_,
 | 
			
		||||
                             ProgramManager& program_manager_, const Shader::Info& info_,
 | 
			
		||||
                             OGLProgram source_program_, OGLAssemblyProgram assembly_program_);
 | 
			
		||||
                             const std::string code);
 | 
			
		||||
 | 
			
		||||
    void Configure();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,7 @@
 | 
			
		||||
#include "shader_recompiler/shader_info.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state_tracker.h"
 | 
			
		||||
#include "video_core/texture_cache/texture_cache.h"
 | 
			
		||||
 | 
			
		||||
@@ -33,6 +34,40 @@ u32 AccumulateCount(const Range& range) {
 | 
			
		||||
    return num;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLenum Stage(size_t stage_index) {
 | 
			
		||||
    switch (stage_index) {
 | 
			
		||||
    case 0:
 | 
			
		||||
        return GL_VERTEX_SHADER;
 | 
			
		||||
    case 1:
 | 
			
		||||
        return GL_TESS_CONTROL_SHADER;
 | 
			
		||||
    case 2:
 | 
			
		||||
        return GL_TESS_EVALUATION_SHADER;
 | 
			
		||||
    case 3:
 | 
			
		||||
        return GL_GEOMETRY_SHADER;
 | 
			
		||||
    case 4:
 | 
			
		||||
        return GL_FRAGMENT_SHADER;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE_MSG("{}", stage_index);
 | 
			
		||||
    return GL_NONE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLenum AssemblyStage(size_t stage_index) {
 | 
			
		||||
    switch (stage_index) {
 | 
			
		||||
    case 0:
 | 
			
		||||
        return GL_VERTEX_PROGRAM_NV;
 | 
			
		||||
    case 1:
 | 
			
		||||
        return GL_TESS_CONTROL_PROGRAM_NV;
 | 
			
		||||
    case 2:
 | 
			
		||||
        return GL_TESS_EVALUATION_PROGRAM_NV;
 | 
			
		||||
    case 3:
 | 
			
		||||
        return GL_GEOMETRY_PROGRAM_NV;
 | 
			
		||||
    case 4:
 | 
			
		||||
        return GL_FRAGMENT_PROGRAM_NV;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE_MSG("{}", stage_index);
 | 
			
		||||
    return GL_NONE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Translates hardware transform feedback indices
 | 
			
		||||
/// @param location Hardware location
 | 
			
		||||
/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
 | 
			
		||||
@@ -82,19 +117,33 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
 | 
			
		||||
                                   BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
 | 
			
		||||
                                   Tegra::Engines::Maxwell3D& maxwell3d_,
 | 
			
		||||
                                   ProgramManager& program_manager_, StateTracker& state_tracker_,
 | 
			
		||||
                                   OGLProgram program_,
 | 
			
		||||
                                   std::array<OGLAssemblyProgram, 5> assembly_programs_,
 | 
			
		||||
                                   const std::array<std::string, 5> assembly_sources,
 | 
			
		||||
                                   const std::array<std::string, 5> glsl_sources,
 | 
			
		||||
                                   const std::array<const Shader::Info*, 5>& infos,
 | 
			
		||||
                                   const VideoCommon::TransformFeedbackState* xfb_state)
 | 
			
		||||
    : texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
 | 
			
		||||
      gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
 | 
			
		||||
      state_tracker{state_tracker_}, program{std::move(program_)}, assembly_programs{std::move(
 | 
			
		||||
                                                                       assembly_programs_)} {
 | 
			
		||||
    : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
 | 
			
		||||
      maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
 | 
			
		||||
    std::ranges::transform(infos, stage_infos.begin(),
 | 
			
		||||
                           [](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
 | 
			
		||||
 | 
			
		||||
    for (size_t stage = 0; stage < 5; ++stage) {
 | 
			
		||||
        enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
 | 
			
		||||
    if (device.UseAssemblyShaders()) {
 | 
			
		||||
        for (size_t stage = 0; stage < 5; ++stage) {
 | 
			
		||||
            const auto code{assembly_sources[stage]};
 | 
			
		||||
            if (code.empty()) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
 | 
			
		||||
            enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        program.handle = glCreateProgram();
 | 
			
		||||
        for (size_t stage = 0; stage < 5; ++stage) {
 | 
			
		||||
            const auto code{glsl_sources[stage]};
 | 
			
		||||
            if (code.empty()) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            AttachShader(Stage(stage), program.handle, code);
 | 
			
		||||
        }
 | 
			
		||||
        LinkProgram(program.handle);
 | 
			
		||||
    }
 | 
			
		||||
    u32 num_textures{};
 | 
			
		||||
    u32 num_images{};
 | 
			
		||||
 
 | 
			
		||||
@@ -65,8 +65,8 @@ public:
 | 
			
		||||
                              BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
 | 
			
		||||
                              Tegra::Engines::Maxwell3D& maxwell3d_,
 | 
			
		||||
                              ProgramManager& program_manager_, StateTracker& state_tracker_,
 | 
			
		||||
                              OGLProgram program_,
 | 
			
		||||
                              std::array<OGLAssemblyProgram, 5> assembly_programs_,
 | 
			
		||||
                              const std::array<std::string, 5> assembly_sources,
 | 
			
		||||
                              const std::array<std::string, 5> glsl_sources,
 | 
			
		||||
                              const std::array<const Shader::Info*, 5>& infos,
 | 
			
		||||
                              const VideoCommon::TransformFeedbackState* xfb_state);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -56,40 +56,6 @@ auto MakeSpan(Container& container) {
 | 
			
		||||
    return std::span(container.data(), container.size());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLenum Stage(size_t stage_index) {
 | 
			
		||||
    switch (stage_index) {
 | 
			
		||||
    case 0:
 | 
			
		||||
        return GL_VERTEX_SHADER;
 | 
			
		||||
    case 1:
 | 
			
		||||
        return GL_TESS_CONTROL_SHADER;
 | 
			
		||||
    case 2:
 | 
			
		||||
        return GL_TESS_EVALUATION_SHADER;
 | 
			
		||||
    case 3:
 | 
			
		||||
        return GL_GEOMETRY_SHADER;
 | 
			
		||||
    case 4:
 | 
			
		||||
        return GL_FRAGMENT_SHADER;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE_MSG("{}", stage_index);
 | 
			
		||||
    return GL_NONE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLenum AssemblyStage(size_t stage_index) {
 | 
			
		||||
    switch (stage_index) {
 | 
			
		||||
    case 0:
 | 
			
		||||
        return GL_VERTEX_PROGRAM_NV;
 | 
			
		||||
    case 1:
 | 
			
		||||
        return GL_TESS_CONTROL_PROGRAM_NV;
 | 
			
		||||
    case 2:
 | 
			
		||||
        return GL_TESS_EVALUATION_PROGRAM_NV;
 | 
			
		||||
    case 3:
 | 
			
		||||
        return GL_GEOMETRY_PROGRAM_NV;
 | 
			
		||||
    case 4:
 | 
			
		||||
        return GL_FRAGMENT_PROGRAM_NV;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE_MSG("{}", stage_index);
 | 
			
		||||
    return GL_NONE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
 | 
			
		||||
                                    const Shader::IR::Program& program,
 | 
			
		||||
                                    bool glasm_use_storage_buffers, bool use_assembly_shaders) {
 | 
			
		||||
@@ -426,12 +392,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
 | 
			
		||||
    std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
 | 
			
		||||
 | 
			
		||||
    OGLProgram source_program;
 | 
			
		||||
    std::array<OGLAssemblyProgram, 5> assembly_programs;
 | 
			
		||||
    std::array<std::string, 5> assembly_sources;
 | 
			
		||||
    std::array<std::string, 5> glsl_sources;
 | 
			
		||||
    Shader::Backend::Bindings binding;
 | 
			
		||||
    const bool use_glasm{device.UseAssemblyShaders()};
 | 
			
		||||
    if (!use_glasm) {
 | 
			
		||||
        source_program.handle = glCreateProgram();
 | 
			
		||||
    }
 | 
			
		||||
    const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
 | 
			
		||||
    for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
 | 
			
		||||
        if (key.unique_hashes[index] == 0) {
 | 
			
		||||
@@ -446,20 +410,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
 | 
			
		||||
        const auto runtime_info{
 | 
			
		||||
            MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
 | 
			
		||||
        if (use_glasm) {
 | 
			
		||||
            const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
 | 
			
		||||
            assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
 | 
			
		||||
            assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
 | 
			
		||||
        } else {
 | 
			
		||||
            const auto code{EmitGLSL(profile, runtime_info, program, binding)};
 | 
			
		||||
            AttachShader(Stage(stage_index), source_program.handle, code);
 | 
			
		||||
            glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    if (!use_glasm) {
 | 
			
		||||
        LinkProgram(source_program.handle);
 | 
			
		||||
    }
 | 
			
		||||
    return std::make_unique<GraphicsPipeline>(
 | 
			
		||||
        device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
 | 
			
		||||
        std::move(source_program), std::move(assembly_programs), infos,
 | 
			
		||||
        key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
 | 
			
		||||
        assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
 | 
			
		||||
 | 
			
		||||
} catch (Shader::Exception& exception) {
 | 
			
		||||
    LOG_ERROR(Render_OpenGL, "{}", exception.what());
 | 
			
		||||
@@ -496,21 +454,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
 | 
			
		||||
    }
 | 
			
		||||
    Shader::RuntimeInfo info;
 | 
			
		||||
    info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
 | 
			
		||||
 | 
			
		||||
    OGLAssemblyProgram asm_program;
 | 
			
		||||
    OGLProgram source_program;
 | 
			
		||||
    if (device.UseAssemblyShaders()) {
 | 
			
		||||
        const std::string code{EmitGLASM(profile, info, program)};
 | 
			
		||||
        asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
 | 
			
		||||
    } else {
 | 
			
		||||
        const auto code{EmitGLSL(profile, program)};
 | 
			
		||||
        source_program.handle = glCreateProgram();
 | 
			
		||||
        AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
 | 
			
		||||
        LinkProgram(source_program.handle);
 | 
			
		||||
    }
 | 
			
		||||
    const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
 | 
			
		||||
                                                       : EmitGLSL(profile, program)};
 | 
			
		||||
    return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
 | 
			
		||||
                                             kepler_compute, program_manager, program.info,
 | 
			
		||||
                                             std::move(source_program), std::move(asm_program));
 | 
			
		||||
                                             kepler_compute, program_manager, program.info, code);
 | 
			
		||||
} catch (Shader::Exception& exception) {
 | 
			
		||||
    LOG_ERROR(Render_OpenGL, "{}", exception.what());
 | 
			
		||||
    return nullptr;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user