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	maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
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		| @@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { | ||||
|     case Maxwell::VertexAttribute::Type::UnsignedNorm: { | ||||
|  | ||||
|         switch (attrib.size) { | ||||
|         case Maxwell::VertexAttribute::Size::Size_8: | ||||
|         case Maxwell::VertexAttribute::Size::Size_8_8: | ||||
|         case Maxwell::VertexAttribute::Size::Size_8_8_8_8: | ||||
|             return GL_UNSIGNED_BYTE; | ||||
|   | ||||
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