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	glsl: Fix Cbuf getters for F32 type
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		@@ -34,16 +34,16 @@ std::string OutputVertexIndex(EmitContext& ctx) {
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    return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
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}
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void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
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             u32 num_bits, std::string_view cast = {}, bool component_indexing_bug = false,
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             std::string_view bit_offset = {}) {
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void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
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             const IR::Value& offset, u32 num_bits, std::string_view cast = {},
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             bool component_indexing_bug = false, std::string_view bit_offset = {}) {
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    const bool is_immediate{offset.IsImmediate()};
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    if (is_immediate) {
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        const s32 signed_offset{static_cast<s32>(offset.U32())};
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        static constexpr u32 cbuf_size{4096 * 16};
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        if (signed_offset < 0 || offset.U32() > cbuf_size) {
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            // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
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            ctx.AddU32("{}=0u;", inst);
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            ctx.Add("{}=0u;", ret);
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            return;
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        }
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    }
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@@ -60,10 +60,9 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const I
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                                                        bit_offset, num_bits)};
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    if (!component_indexing_bug) {
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        const auto result{fmt::format(extraction, swizzle)};
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        ctx.AddU32("{}={};", inst, result);
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        ctx.Add("{}={};", ret, result);
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        return;
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    }
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    const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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    const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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    for (u32 i = 0; i < 4; ++i) {
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        const auto swizzle_string{fmt::format(".{}", "xyzw"[i])};
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@@ -74,26 +73,28 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const I
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void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
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              std::string_view cast) {
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    const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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    if (offset.IsImmediate()) {
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        const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
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        GetCbuf(ctx, inst, binding, offset, 8, cast, false, bit_offset);
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        GetCbuf(ctx, ret, binding, offset, 8, cast, false, bit_offset);
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    } else {
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        const auto offset_var{ctx.var_alloc.Consume(offset)};
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        const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
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        GetCbuf(ctx, inst, binding, offset, 8, cast, ctx.profile.has_gl_component_indexing_bug,
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        GetCbuf(ctx, ret, binding, offset, 8, cast, ctx.profile.has_gl_component_indexing_bug,
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                bit_offset);
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    }
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}
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void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
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               std::string_view cast) {
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    const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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    if (offset.IsImmediate()) {
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        const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
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        GetCbuf(ctx, inst, binding, offset, 16, cast, false, bit_offset);
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        GetCbuf(ctx, ret, binding, offset, 16, cast, false, bit_offset);
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    } else {
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        const auto offset_var{ctx.var_alloc.Consume(offset)};
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        const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
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        GetCbuf(ctx, inst, binding, offset, 16, cast, ctx.profile.has_gl_component_indexing_bug,
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        GetCbuf(ctx, ret, binding, offset, 16, cast, ctx.profile.has_gl_component_indexing_bug,
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                bit_offset);
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    }
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}
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@@ -121,12 +122,14 @@ void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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                    const IR::Value& offset) {
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    GetCbuf(ctx, inst, binding, offset, 32, "ftou");
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    const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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    GetCbuf(ctx, ret, binding, offset, 32, "ftou");
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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                    const IR::Value& offset) {
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    GetCbuf(ctx, inst, binding, offset, 32);
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    const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
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    GetCbuf(ctx, ret, binding, offset, 32);
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}
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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