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	OpenGL: Remove ugly and endian-unsafe color pointer casts
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		@@ -135,6 +135,7 @@ struct Regs {
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        };
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        union {
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            u32 raw;
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            BitField< 0, 8, u32> r;
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            BitField< 8, 8, u32> g;
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            BitField<16, 8, u32> b;
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@@ -339,6 +340,7 @@ struct Regs {
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        };
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        union {
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            u32 const_color;
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            BitField< 0, 8, u32> const_r;
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            BitField< 8, 8, u32> const_g;
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            BitField<16, 8, u32> const_b;
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@@ -389,6 +391,7 @@ struct Regs {
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    TevStageConfig tev_stage5;
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    union {
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        u32 raw;
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        BitField< 0, 8, u32> r;
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        BitField< 8, 8, u32> g;
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        BitField<16, 8, u32> b;
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@@ -473,6 +476,7 @@ struct Regs {
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        };
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        union {
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            u32 raw;
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            BitField< 0, 8, u32> r;
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            BitField< 8, 8, u32> g;
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            BitField<16, 8, u32> b;
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@@ -658,7 +658,7 @@ void RasterizerOpenGL::SyncBlendFuncs() {
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}
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void RasterizerOpenGL::SyncBlendColor() {
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    auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.output_merger.blend_const.r);
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    auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw);
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    state.blend.color.red = blend_color[0];
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    state.blend.color.green = blend_color[1];
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    state.blend.color.blue = blend_color[2];
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@@ -728,7 +728,7 @@ void RasterizerOpenGL::SyncTevOps(unsigned stage_index, const Pica::Regs::TevSta
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}
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void RasterizerOpenGL::SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
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    auto const_color = PicaToGL::ColorRGBA8((u8*)&config.const_r);
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    auto const_color = PicaToGL::ColorRGBA8(config.const_color);
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    glUniform4fv(uniform_tev_cfgs[stage_index].const_color, 1, const_color.data());
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}
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@@ -737,7 +737,7 @@ void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs
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}
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void RasterizerOpenGL::SyncCombinerColor() {
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    auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.tev_combiner_buffer_color.r);
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    auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
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    glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
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}
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@@ -46,7 +46,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
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        if (wrap_s == GL_CLAMP_TO_BORDER || wrap_t == GL_CLAMP_TO_BORDER) {
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            auto border_color = PicaToGL::ColorRGBA8((u8*)&config.config.border_color.r);
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            auto border_color = PicaToGL::ColorRGBA8(config.config.border_color.raw);
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            glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color.data());
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        }
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@@ -175,11 +175,11 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) {
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    return stencil_op_table[(unsigned)action];
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}
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inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) {
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    return { { bytes[0] / 255.0f,
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               bytes[1] / 255.0f,
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               bytes[2] / 255.0f,
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               bytes[3] / 255.0f
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inline std::array<GLfloat, 4> ColorRGBA8(const u32 color) {
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    return { { (color >>  0 & 0xFF) / 255.0f,
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               (color >>  8 & 0xFF) / 255.0f,
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               (color >> 16 & 0xFF) / 255.0f,
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               (color >> 24 & 0xFF) / 255.0f
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           } };
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}
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