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	Return no application area when games try to open an application area
This will prompt CreateApplicationArea
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		| @@ -20,7 +20,8 @@ namespace Service::NFP { | ||||
| namespace ErrCodes { | ||||
| constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP, | ||||
|                                     -1); // TODO(ogniK): Find the actual error code | ||||
| } | ||||
| constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152); | ||||
| } // namespace ErrCodes | ||||
|  | ||||
| Module::Interface::Interface(std::shared_ptr<Module> module, const char* name) | ||||
|     : ServiceFramework(name), module(std::move(module)) { | ||||
| @@ -292,10 +293,9 @@ private: | ||||
|     } | ||||
|  | ||||
|     void OpenApplicationArea(Kernel::HLERequestContext& ctx) { | ||||
|         LOG_DEBUG(Service_NFP, "called"); | ||||
|         // We don't need to worry about this since we can just open the file | ||||
|         LOG_WARNING(Service_NFP, "(STUBBED) called"); | ||||
|         IPC::ResponseBuilder rb{ctx, 2}; | ||||
|         rb.Push(RESULT_SUCCESS); | ||||
|         rb.Push(ErrCodes::ERR_NO_APPLICATION_AREA); | ||||
|     } | ||||
|  | ||||
|     void GetApplicationAreaSize(Kernel::HLERequestContext& ctx) { | ||||
|   | ||||
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	 David Marcec
					David Marcec