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	HLE: Rename RescheduleIsPending to IsReschedulePending.
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		| @@ -52,7 +52,7 @@ void RunLoop(int tight_loop) { | ||||
|     } | ||||
|  | ||||
|     HW::Update(); | ||||
|     if (HLE::RescheduleIsPending()) { | ||||
|     if (HLE::IsReschedulePending()) { | ||||
|         Kernel::Reschedule(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -36,7 +36,7 @@ void Reschedule(const char *reason) { | ||||
|     reschedule = true; | ||||
| } | ||||
|  | ||||
| bool RescheduleIsPending() { | ||||
| bool IsReschedulePending() { | ||||
|     return reschedule; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -14,7 +14,7 @@ const Handle INVALID_HANDLE = 0; | ||||
| namespace HLE { | ||||
|  | ||||
| void Reschedule(const char *reason); | ||||
| bool RescheduleIsPending(); | ||||
| bool IsReschedulePending(); | ||||
| void DoneRescheduling(); | ||||
|  | ||||
| void Init(); | ||||
|   | ||||
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