mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-10-30 15:39:02 -05:00 
			
		
		
		
	Merge pull request #1295 from bunnei/accurate-copies
gl_rasterizer_cache: Improve accuracy of caching and copies.
This commit is contained in:
		| @@ -53,8 +53,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { | ||||
|     params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format)); | ||||
|     params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format)); | ||||
|     params.unaligned_height = config.tic.Height(); | ||||
|     params.cache_width = Common::AlignUp(params.width, 8); | ||||
|     params.cache_height = Common::AlignUp(params.height, 8); | ||||
|     params.target = SurfaceTargetFromTextureType(config.tic.texture_type); | ||||
|  | ||||
|     switch (params.target) { | ||||
| @@ -89,8 +87,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { | ||||
|     params.width = config.width; | ||||
|     params.height = config.height; | ||||
|     params.unaligned_height = config.height; | ||||
|     params.cache_width = Common::AlignUp(params.width, 8); | ||||
|     params.cache_height = Common::AlignUp(params.height, 8); | ||||
|     params.target = SurfaceTarget::Texture2D; | ||||
|     params.depth = 1; | ||||
|     params.size_in_bytes = params.SizeInBytes(); | ||||
| @@ -110,8 +106,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { | ||||
|     params.width = zeta_width; | ||||
|     params.height = zeta_height; | ||||
|     params.unaligned_height = zeta_height; | ||||
|     params.cache_width = Common::AlignUp(params.width, 8); | ||||
|     params.cache_height = Common::AlignUp(params.height, 8); | ||||
|     params.target = SurfaceTarget::Texture2D; | ||||
|     params.depth = 1; | ||||
|     params.size_in_bytes = params.SizeInBytes(); | ||||
| @@ -814,16 +808,20 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, | ||||
|     // Get a new surface with the new parameters, and blit the previous surface to it | ||||
|     Surface new_surface{GetUncachedSurface(new_params)}; | ||||
|  | ||||
|     // If format is unchanged, we can do a faster blit without reinterpreting pixel data | ||||
|     if (params.pixel_format == new_params.pixel_format) { | ||||
|     if (params.pixel_format == new_params.pixel_format || | ||||
|         !Settings::values.use_accurate_framebuffers) { | ||||
|         // If the format is the same, just do a framebuffer blit. This is significantly faster than | ||||
|         // using PBOs. The is also likely less accurate, as textures will be converted rather than | ||||
|         // reinterpreted. | ||||
|  | ||||
|         BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, | ||||
|                      params.GetRect(), params.type, read_framebuffer.handle, | ||||
|                      draw_framebuffer.handle); | ||||
|         return new_surface; | ||||
|     } | ||||
|     } else { | ||||
|         // When use_accurate_framebuffers setting is enabled, perform a more accurate surface copy, | ||||
|         // where pixels are reinterpreted as a new format (without conversion). This code path uses | ||||
|         // OpenGL PBOs and is quite slow. | ||||
|  | ||||
|     // When using accurate framebuffers, always copy old data to new surface, regardless of format | ||||
|     if (Settings::values.use_accurate_framebuffers) { | ||||
|         auto source_format = GetFormatTuple(params.pixel_format, params.component_type); | ||||
|         auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); | ||||
|  | ||||
|   | ||||
| @@ -680,8 +680,8 @@ struct SurfaceParams { | ||||
|  | ||||
|     /// Checks if surfaces are compatible for caching | ||||
|     bool IsCompatibleSurface(const SurfaceParams& other) const { | ||||
|         return std::tie(pixel_format, type, cache_width, cache_height) == | ||||
|                std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height); | ||||
|         return std::tie(pixel_format, type, width, height) == | ||||
|                std::tie(other.pixel_format, other.type, other.width, other.height); | ||||
|     } | ||||
|  | ||||
|     VAddr addr; | ||||
| @@ -696,10 +696,6 @@ struct SurfaceParams { | ||||
|     u32 unaligned_height; | ||||
|     size_t size_in_bytes; | ||||
|     SurfaceTarget target; | ||||
|  | ||||
|     // Parameters used for caching only | ||||
|     u32 cache_width; | ||||
|     u32 cache_height; | ||||
| }; | ||||
|  | ||||
| }; // namespace OpenGL | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 bunnei
					bunnei