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	Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
This commit is contained in:
		@@ -391,6 +391,7 @@ struct PlayerInput {
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    u32 body_color_right;
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    u32 button_color_left;
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    u32 button_color_right;
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    std::string profile_name;
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};
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struct TouchscreenInput {
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@@ -110,10 +110,9 @@ void EmulatedController::ReloadFromSettings() {
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        original_npad_type = npad_type;
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    }
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    Disconnect();
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    if (player.connected) {
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        Connect();
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    } else {
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        Disconnect();
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    }
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    ReloadInput();
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@@ -88,6 +88,9 @@ add_executable(yuzu
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    configuration/configure_input_advanced.cpp
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    configuration/configure_input_advanced.h
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    configuration/configure_input_advanced.ui
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    configuration/configure_input_per_game.cpp
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    configuration/configure_input_per_game.h
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    configuration/configure_input_per_game.ui
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    configuration/configure_input_player.cpp
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    configuration/configure_input_player.h
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    configuration/configure_input_player.ui
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@@ -124,6 +124,10 @@ void Config::Initialize(const std::string& config_name) {
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    }
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}
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bool Config::IsCustomConfig() {
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    return type == ConfigType::PerGameConfig;
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}
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/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
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 * usages later in this file. This allows explicit definition of some types that don't work
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 * nicely with the general version.
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@@ -194,8 +198,20 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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    }();
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    auto& player = Settings::values.players.GetValue()[player_index];
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    if (IsCustomConfig()) {
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        const auto profile_name =
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            qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
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                .toString()
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                .toStdString();
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        if (profile_name.empty()) {
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            // Use the global input config
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            player = Settings::values.players.GetValue(true)[player_index];
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            return;
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        }
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        player.profile_name = profile_name;
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    }
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    if (player_prefix.isEmpty()) {
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    if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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        const auto controller = static_cast<Settings::ControllerType>(
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            qt_config
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                ->value(QStringLiteral("%1type").arg(player_prefix),
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@@ -388,9 +404,26 @@ void Config::ReadAudioValues() {
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void Config::ReadControlValues() {
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    qt_config->beginGroup(QStringLiteral("Controls"));
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    Settings::values.players.SetGlobal(!IsCustomConfig());
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    for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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        ReadPlayerValue(p);
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    }
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    ReadGlobalSetting(Settings::values.use_docked_mode);
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    // Disable docked mode if handheld is selected
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    const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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    if (controller_type == Settings::ControllerType::Handheld) {
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        Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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        Settings::values.use_docked_mode.SetValue(false);
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    }
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    ReadGlobalSetting(Settings::values.vibration_enabled);
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    ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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    ReadGlobalSetting(Settings::values.motion_enabled);
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    if (IsCustomConfig()) {
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        qt_config->endGroup();
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        return;
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    }
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    ReadDebugValues();
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    ReadKeyboardValues();
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    ReadMouseValues();
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@@ -412,18 +445,6 @@ void Config::ReadControlValues() {
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    ReadBasicSetting(Settings::values.tas_loop);
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    ReadBasicSetting(Settings::values.pause_tas_on_load);
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    ReadGlobalSetting(Settings::values.use_docked_mode);
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    // Disable docked mode if handheld is selected
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    const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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    if (controller_type == Settings::ControllerType::Handheld) {
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        Settings::values.use_docked_mode.SetValue(false);
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    }
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    ReadGlobalSetting(Settings::values.vibration_enabled);
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    ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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    ReadGlobalSetting(Settings::values.motion_enabled);
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    ReadBasicSetting(Settings::values.controller_navigation);
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    qt_config->endGroup();
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@@ -905,7 +926,6 @@ void Config::ReadMultiplayerValues() {
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void Config::ReadValues() {
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    if (global) {
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        ReadControlValues();
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        ReadDataStorageValues();
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        ReadDebuggingValues();
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        ReadDisabledAddOnValues();
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@@ -914,6 +934,7 @@ void Config::ReadValues() {
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        ReadWebServiceValues();
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        ReadMiscellaneousValues();
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    }
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    ReadControlValues();
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    ReadCoreValues();
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    ReadCpuValues();
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    ReadRendererValues();
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@@ -932,12 +953,20 @@ void Config::SavePlayerValue(std::size_t player_index) {
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    }();
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    if (IsCustomConfig()) {
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        if (player.profile_name.empty()) {
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            // No custom profile selected
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            return;
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        }
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        WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
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                     QString::fromStdString(player.profile_name), QString{});
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    }
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    WriteSetting(QStringLiteral("%1type").arg(player_prefix),
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                 static_cast<u8>(player.controller_type),
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                 static_cast<u8>(Settings::ControllerType::ProController));
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    if (!player_prefix.isEmpty()) {
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    if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
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        WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
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                     player_index == 0);
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        WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
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@@ -1055,7 +1084,6 @@ void Config::SaveIrCameraValues() {
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void Config::SaveValues() {
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    if (global) {
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        SaveControlValues();
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        SaveDataStorageValues();
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        SaveDebuggingValues();
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        SaveDisabledAddOnValues();
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@@ -1064,6 +1092,7 @@ void Config::SaveValues() {
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        SaveWebServiceValues();
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        SaveMiscellaneousValues();
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    }
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    SaveControlValues();
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    SaveCoreValues();
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    SaveCpuValues();
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    SaveRendererValues();
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@@ -1088,9 +1117,14 @@ void Config::SaveAudioValues() {
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void Config::SaveControlValues() {
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    qt_config->beginGroup(QStringLiteral("Controls"));
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    Settings::values.players.SetGlobal(!IsCustomConfig());
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    for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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        SavePlayerValue(p);
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    }
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    if (IsCustomConfig()) {
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        qt_config->endGroup();
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        return;
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    }
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    SaveDebugValues();
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    SaveMouseValues();
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    SaveTouchscreenValues();
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@@ -1579,6 +1613,13 @@ void Config::SaveControlPlayerValue(std::size_t player_index) {
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    qt_config->endGroup();
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}
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void Config::ClearControlPlayerValues() {
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    qt_config->beginGroup(QStringLiteral("Controls"));
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    // If key is an empty string, all keys in the current group() are removed.
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    qt_config->remove(QString{});
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    qt_config->endGroup();
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}
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const std::string& Config::GetConfigFilePath() const {
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    return qt_config_loc;
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}
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@@ -34,6 +34,7 @@ public:
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    void ReadControlPlayerValue(std::size_t player_index);
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    void SaveControlPlayerValue(std::size_t player_index);
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    void ClearControlPlayerValues();
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    const std::string& GetConfigFilePath() const;
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@@ -58,6 +59,7 @@ public:
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private:
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    void Initialize(const std::string& config_name);
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    bool IsCustomConfig();
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    void ReadValues();
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    void ReadPlayerValue(std::size_t player_index);
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										115
									
								
								src/yuzu/configuration/configure_input_per_game.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								src/yuzu/configuration/configure_input_per_game.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
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                                             QWidget* parent)
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    : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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      profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
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    ui->setupUi(this);
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    const std::array labels = {
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        ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
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        ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
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    };
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    profile_comboboxes = {
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        ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
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        ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
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    };
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    Settings::values.players.SetGlobal(false);
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    const auto& profile_names = profiles->GetInputProfileNames();
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    const auto populate_profiles = [this, &profile_names](size_t player_index) {
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        const auto previous_profile =
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            Settings::values.players.GetValue()[player_index].profile_name;
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        auto* const player_combobox = profile_comboboxes[player_index];
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        player_combobox->addItem(tr("Use global input configuration"));
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        for (size_t index = 0; index < profile_names.size(); ++index) {
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            const auto& profile_name = profile_names[index];
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            player_combobox->addItem(QString::fromStdString(profile_name));
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            if (profile_name == previous_profile) {
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                // offset by 1 since the first element is the global config
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                player_combobox->setCurrentIndex(static_cast<int>(index + 1));
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            }
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        }
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    };
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    for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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        labels[index]->setText(tr("Player %1 profile").arg(index + 1));
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        populate_profiles(index);
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    }
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 | 
			
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    LoadConfiguration();
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}
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 | 
			
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void ConfigureInputPerGame::ApplyConfiguration() {
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    LoadConfiguration();
 | 
			
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    SaveConfiguration();
 | 
			
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}
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 | 
			
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void ConfigureInputPerGame::LoadConfiguration() {
 | 
			
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    static constexpr size_t HANDHELD_INDEX = 8;
 | 
			
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 | 
			
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    auto& hid_core = system.HIDCore();
 | 
			
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    for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
 | 
			
		||||
        Settings::values.players.SetGlobal(false);
 | 
			
		||||
 | 
			
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        auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
 | 
			
		||||
        auto* const player_combobox = profile_comboboxes[player_index];
 | 
			
		||||
 | 
			
		||||
        const auto selection_index = player_combobox->currentIndex();
 | 
			
		||||
        if (selection_index == 0) {
 | 
			
		||||
            Settings::values.players.GetValue()[player_index].profile_name = "";
 | 
			
		||||
            if (player_index == 0) {
 | 
			
		||||
                Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
 | 
			
		||||
            }
 | 
			
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            Settings::values.players.SetGlobal(true);
 | 
			
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            emulated_controller->ReloadFromSettings();
 | 
			
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            continue;
 | 
			
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        }
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        const auto profile_name = player_combobox->itemText(selection_index).toStdString();
 | 
			
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        if (profile_name.empty()) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
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        auto& player = Settings::values.players.GetValue()[player_index];
 | 
			
		||||
        player.profile_name = profile_name;
 | 
			
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        // Read from the profile into the custom player settings
 | 
			
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        profiles->LoadProfile(profile_name, player_index);
 | 
			
		||||
        // Make sure the controller is connected
 | 
			
		||||
        player.connected = true;
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		||||
 | 
			
		||||
        emulated_controller->ReloadFromSettings();
 | 
			
		||||
 | 
			
		||||
        if (player_index > 0) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        // Handle Handheld cases
 | 
			
		||||
        auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
 | 
			
		||||
        auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
 | 
			
		||||
        if (player.controller_type == Settings::ControllerType::Handheld) {
 | 
			
		||||
            handheld_player = player;
 | 
			
		||||
        } else {
 | 
			
		||||
            handheld_player = {};
 | 
			
		||||
        }
 | 
			
		||||
        handheld_controller->ReloadFromSettings();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPerGame::SaveConfiguration() {
 | 
			
		||||
    Settings::values.players.SetGlobal(false);
 | 
			
		||||
 | 
			
		||||
    // Clear all controls from the config in case the user reverted back to globals
 | 
			
		||||
    config->ClearControlPlayerValues();
 | 
			
		||||
    for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
 | 
			
		||||
        config->SaveControlPlayerValue(index);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										45
									
								
								src/yuzu/configuration/configure_input_per_game.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										45
									
								
								src/yuzu/configuration/configure_input_per_game.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,45 @@
 | 
			
		||||
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
 | 
			
		||||
#include <QWidget>
 | 
			
		||||
 | 
			
		||||
#include "ui_configure_input_per_game.h"
 | 
			
		||||
#include "yuzu/configuration/input_profiles.h"
 | 
			
		||||
 | 
			
		||||
class QComboBox;
 | 
			
		||||
 | 
			
		||||
namespace Core {
 | 
			
		||||
class System;
 | 
			
		||||
} // namespace Core
 | 
			
		||||
 | 
			
		||||
class Config;
 | 
			
		||||
 | 
			
		||||
class ConfigureInputPerGame : public QWidget {
 | 
			
		||||
    Q_OBJECT
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
 | 
			
		||||
                                   QWidget* parent = nullptr);
 | 
			
		||||
 | 
			
		||||
    /// Load and Save configurations to settings file.
 | 
			
		||||
    void ApplyConfiguration();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Load configuration from settings file.
 | 
			
		||||
    void LoadConfiguration();
 | 
			
		||||
 | 
			
		||||
    /// Save configuration to settings file.
 | 
			
		||||
    void SaveConfiguration();
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<Ui::ConfigureInputPerGame> ui;
 | 
			
		||||
    std::unique_ptr<InputProfiles> profiles;
 | 
			
		||||
 | 
			
		||||
    std::array<QComboBox*, 8> profile_comboboxes;
 | 
			
		||||
 | 
			
		||||
    Core::System& system;
 | 
			
		||||
    Config* config;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										333
									
								
								src/yuzu/configuration/configure_input_per_game.ui
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										333
									
								
								src/yuzu/configuration/configure_input_per_game.ui
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,333 @@
 | 
			
		||||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<ui version="4.0">
 | 
			
		||||
 <class>ConfigureInputPerGame</class>
 | 
			
		||||
 <widget class="QWidget" name="PerGameInput">
 | 
			
		||||
  <property name="geometry">
 | 
			
		||||
   <rect>
 | 
			
		||||
    <x>0</x>
 | 
			
		||||
    <y>0</y>
 | 
			
		||||
    <width>541</width>
 | 
			
		||||
    <height>759</height>
 | 
			
		||||
   </rect>
 | 
			
		||||
  </property>
 | 
			
		||||
  <property name="windowTitle">
 | 
			
		||||
   <string>Form</string>
 | 
			
		||||
  </property>
 | 
			
		||||
  <property name="accessibleName">
 | 
			
		||||
   <string>Graphics</string>
 | 
			
		||||
  </property>
 | 
			
		||||
  <layout class="QVBoxLayout" name="verticalLayout_1">
 | 
			
		||||
   <item>
 | 
			
		||||
    <layout class="QVBoxLayout" name="verticalLayout_2">
 | 
			
		||||
     <property name="spacing">
 | 
			
		||||
      <number>0</number>
 | 
			
		||||
     </property>
 | 
			
		||||
     <item>
 | 
			
		||||
      <widget class="QGroupBox" name="groupBox">
 | 
			
		||||
       <property name="title">
 | 
			
		||||
        <string>Input Profiles</string>
 | 
			
		||||
       </property>
 | 
			
		||||
       <layout class="QVBoxLayout" name="verticalLayout_4">
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_1" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_1">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_1">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 1 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_1">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_2" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_2">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_2">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 2 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_2">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_3" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_3">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_3">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 3 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_3">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_4" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_4">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_4">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 4 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_4">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_5" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_5">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_5">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 5 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_5">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_6" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_6">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_6">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 6 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_6">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_7" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_7">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_7">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 7 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_7">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QWidget" name="player_8" native="true">
 | 
			
		||||
          <layout class="QHBoxLayout" name="input_profile_layout_8">
 | 
			
		||||
           <property name="leftMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="topMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="rightMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <property name="bottomMargin">
 | 
			
		||||
            <number>0</number>
 | 
			
		||||
           </property>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QLabel" name="label_player_8">
 | 
			
		||||
             <property name="text">
 | 
			
		||||
              <string>Player 8 Profile</string>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
           <item>
 | 
			
		||||
            <widget class="QComboBox" name="profile_player_8">
 | 
			
		||||
             <property name="sizePolicy">
 | 
			
		||||
              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
 | 
			
		||||
               <horstretch>0</horstretch>
 | 
			
		||||
               <verstretch>0</verstretch>
 | 
			
		||||
              </sizepolicy>
 | 
			
		||||
             </property>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
       </layout>
 | 
			
		||||
      </widget>
 | 
			
		||||
     </item>
 | 
			
		||||
    </layout>
 | 
			
		||||
   </item>
 | 
			
		||||
   <item>
 | 
			
		||||
    <spacer name="verticalSpacer">
 | 
			
		||||
     <property name="orientation">
 | 
			
		||||
      <enum>Qt::Vertical</enum>
 | 
			
		||||
     </property>
 | 
			
		||||
     <property name="sizeHint" stdset="0">
 | 
			
		||||
      <size>
 | 
			
		||||
       <width>20</width>
 | 
			
		||||
       <height>40</height>
 | 
			
		||||
      </size>
 | 
			
		||||
     </property>
 | 
			
		||||
    </spacer>
 | 
			
		||||
   </item>
 | 
			
		||||
  </layout>
 | 
			
		||||
 </widget>
 | 
			
		||||
 <resources/>
 | 
			
		||||
 <connections/>
 | 
			
		||||
</ui>
 | 
			
		||||
@@ -1553,6 +1553,7 @@ void ConfigureInputPlayer::LoadProfile() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::SaveProfile() {
 | 
			
		||||
    static constexpr size_t HANDHELD_INDEX = 8;
 | 
			
		||||
    const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
 | 
			
		||||
 | 
			
		||||
    if (profile_name.isEmpty()) {
 | 
			
		||||
@@ -1561,7 +1562,12 @@ void ConfigureInputPlayer::SaveProfile() {
 | 
			
		||||
 | 
			
		||||
    ApplyConfiguration();
 | 
			
		||||
 | 
			
		||||
    if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
 | 
			
		||||
    // When we're in handheld mode, only the handheld emulated controller bindings are updated
 | 
			
		||||
    const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
 | 
			
		||||
                                                      Core::HID::NpadIdType::Handheld;
 | 
			
		||||
    const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
 | 
			
		||||
 | 
			
		||||
    if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
 | 
			
		||||
        QMessageBox::critical(this, tr("Save Input Profile"),
 | 
			
		||||
                              tr("Failed to save the input profile \"%1\"").arg(profile_name));
 | 
			
		||||
        UpdateInputProfiles();
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,7 @@ enum class InputType;
 | 
			
		||||
 | 
			
		||||
namespace Ui {
 | 
			
		||||
class ConfigureInputPlayer;
 | 
			
		||||
}
 | 
			
		||||
} // namespace Ui
 | 
			
		||||
 | 
			
		||||
namespace Core::HID {
 | 
			
		||||
class HIDCore;
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@
 | 
			
		||||
#include "yuzu/configuration/configure_general.h"
 | 
			
		||||
#include "yuzu/configuration/configure_graphics.h"
 | 
			
		||||
#include "yuzu/configuration/configure_graphics_advanced.h"
 | 
			
		||||
#include "yuzu/configuration/configure_input.h"
 | 
			
		||||
#include "yuzu/configuration/configure_input_per_game.h"
 | 
			
		||||
#include "yuzu/configuration/configure_per_game.h"
 | 
			
		||||
#include "yuzu/configuration/configure_per_game_addons.h"
 | 
			
		||||
#include "yuzu/configuration/configure_system.h"
 | 
			
		||||
@@ -50,6 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
 | 
			
		||||
    general_tab = std::make_unique<ConfigureGeneral>(system_, this);
 | 
			
		||||
    graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
 | 
			
		||||
    graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
 | 
			
		||||
    input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
 | 
			
		||||
    system_tab = std::make_unique<ConfigureSystem>(system_, this);
 | 
			
		||||
 | 
			
		||||
    ui->setupUi(this);
 | 
			
		||||
@@ -61,6 +62,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
 | 
			
		||||
    ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
 | 
			
		||||
    ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
 | 
			
		||||
    ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
 | 
			
		||||
    ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
 | 
			
		||||
 | 
			
		||||
    setFocusPolicy(Qt::ClickFocus);
 | 
			
		||||
    setWindowTitle(tr("Properties"));
 | 
			
		||||
@@ -91,6 +93,7 @@ void ConfigurePerGame::ApplyConfiguration() {
 | 
			
		||||
    graphics_tab->ApplyConfiguration();
 | 
			
		||||
    graphics_advanced_tab->ApplyConfiguration();
 | 
			
		||||
    audio_tab->ApplyConfiguration();
 | 
			
		||||
    input_tab->ApplyConfiguration();
 | 
			
		||||
 | 
			
		||||
    system.ApplySettings();
 | 
			
		||||
    Settings::LogSettings();
 | 
			
		||||
 
 | 
			
		||||
@@ -16,12 +16,17 @@ namespace Core {
 | 
			
		||||
class System;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace InputCommon {
 | 
			
		||||
class InputSubsystem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ConfigurePerGameAddons;
 | 
			
		||||
class ConfigureAudio;
 | 
			
		||||
class ConfigureCpu;
 | 
			
		||||
class ConfigureGeneral;
 | 
			
		||||
class ConfigureGraphics;
 | 
			
		||||
class ConfigureGraphicsAdvanced;
 | 
			
		||||
class ConfigureInputPerGame;
 | 
			
		||||
class ConfigureSystem;
 | 
			
		||||
 | 
			
		||||
class QGraphicsScene;
 | 
			
		||||
@@ -72,5 +77,6 @@ private:
 | 
			
		||||
    std::unique_ptr<ConfigureGeneral> general_tab;
 | 
			
		||||
    std::unique_ptr<ConfigureGraphics> graphics_tab;
 | 
			
		||||
    std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
 | 
			
		||||
    std::unique_ptr<ConfigureInputPerGame> input_tab;
 | 
			
		||||
    std::unique_ptr<ConfigureSystem> system_tab;
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -126,6 +126,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
 | 
			
		||||
#include "yuzu/compatibility_list.h"
 | 
			
		||||
#include "yuzu/configuration/config.h"
 | 
			
		||||
#include "yuzu/configuration/configure_dialog.h"
 | 
			
		||||
#include "yuzu/configuration/configure_input_per_game.h"
 | 
			
		||||
#include "yuzu/debugger/console.h"
 | 
			
		||||
#include "yuzu/debugger/controller.h"
 | 
			
		||||
#include "yuzu/debugger/profiler.h"
 | 
			
		||||
@@ -1658,6 +1659,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
 | 
			
		||||
    LOG_INFO(Frontend, "yuzu starting...");
 | 
			
		||||
    StoreRecentFile(filename); // Put the filename on top of the list
 | 
			
		||||
 | 
			
		||||
    // Save configurations
 | 
			
		||||
    UpdateUISettings();
 | 
			
		||||
    game_list->SaveInterfaceLayout();
 | 
			
		||||
    config->Save();
 | 
			
		||||
 | 
			
		||||
    u64 title_id{0};
 | 
			
		||||
 | 
			
		||||
    last_filename_booted = filename;
 | 
			
		||||
@@ -1674,14 +1680,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
 | 
			
		||||
                                          ? Common::FS::PathToUTF8String(file_path.filename())
 | 
			
		||||
                                          : fmt::format("{:016X}", title_id);
 | 
			
		||||
        Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
 | 
			
		||||
        system->HIDCore().ReloadInputDevices();
 | 
			
		||||
        system->ApplySettings();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Save configurations
 | 
			
		||||
    UpdateUISettings();
 | 
			
		||||
    game_list->SaveInterfaceLayout();
 | 
			
		||||
    config->Save();
 | 
			
		||||
 | 
			
		||||
    Settings::LogSettings();
 | 
			
		||||
 | 
			
		||||
    if (UISettings::values.select_user_on_boot) {
 | 
			
		||||
@@ -2802,6 +2804,7 @@ void GMainWindow::OnStopGame() {
 | 
			
		||||
    ShutdownGame();
 | 
			
		||||
 | 
			
		||||
    Settings::RestoreGlobalState(system->IsPoweredOn());
 | 
			
		||||
    system->HIDCore().ReloadInputDevices();
 | 
			
		||||
    UpdateStatusButtons();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -3281,6 +3284,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
 | 
			
		||||
    // Do not cause the global config to write local settings into the config file
 | 
			
		||||
    const bool is_powered_on = system->IsPoweredOn();
 | 
			
		||||
    Settings::RestoreGlobalState(is_powered_on);
 | 
			
		||||
    system->HIDCore().ReloadInputDevices();
 | 
			
		||||
 | 
			
		||||
    UISettings::values.configuration_applied = false;
 | 
			
		||||
 | 
			
		||||
@@ -3764,6 +3768,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
 | 
			
		||||
            ShutdownGame();
 | 
			
		||||
 | 
			
		||||
            Settings::RestoreGlobalState(system->IsPoweredOn());
 | 
			
		||||
            system->HIDCore().ReloadInputDevices();
 | 
			
		||||
            UpdateStatusButtons();
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
@@ -3915,18 +3920,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
 | 
			
		||||
    // Unload controllers early
 | 
			
		||||
    controller_dialog->UnloadController();
 | 
			
		||||
    game_list->UnloadController();
 | 
			
		||||
    system->HIDCore().UnloadInputDevices();
 | 
			
		||||
 | 
			
		||||
    // Shutdown session if the emu thread is active...
 | 
			
		||||
    if (emu_thread != nullptr) {
 | 
			
		||||
        ShutdownGame();
 | 
			
		||||
 | 
			
		||||
        Settings::RestoreGlobalState(system->IsPoweredOn());
 | 
			
		||||
        system->HIDCore().ReloadInputDevices();
 | 
			
		||||
        UpdateStatusButtons();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    render_window->close();
 | 
			
		||||
    multiplayer_state->Close();
 | 
			
		||||
    system->HIDCore().UnloadInputDevices();
 | 
			
		||||
    system->GetRoomNetwork().Shutdown();
 | 
			
		||||
 | 
			
		||||
    QWidget::closeEvent(event);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user