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	Moved down_count to CoreTiming
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		@@ -1039,7 +1039,7 @@ static void SleepThread(s64 nanoseconds) {
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static s64 GetSystemTick() {
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    s64 result = CoreTiming::GetTicks();
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    // Advance time to defeat dumb games (like Cubic Ninja) that busy-wait for the frame to end.
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    Core::CPU().AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b
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    CoreTiming::AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b
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    return result;
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}
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