mirror of
https://git.suyu.dev/suyu/suyu
synced 2025-09-02 17:36:30 -05:00
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
This commit is contained in:
@@ -26,7 +26,7 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
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}
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QString GetImagePath(Common::UUID uuid) {
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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return QString::fromStdString(path);
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}
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@@ -13,10 +13,12 @@
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#include "input_common/udp/client.h"
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#include "yuzu/configuration/config.h"
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namespace FS = Common::FS;
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Config::Config(const std::string& config_file, bool is_global) {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file;
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + config_file;
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FS::CreateFullPath(qt_config_loc);
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qt_config =
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std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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global = is_global;
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@@ -464,41 +466,36 @@ void Config::ReadDataStorageValues() {
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qt_config->beginGroup(QStringLiteral("Data Storage"));
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Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
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FileUtil::GetUserPath(
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FileUtil::UserPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::CacheDir,
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qt_config
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->value(QStringLiteral("cache_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::CacheDir,
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qt_config
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->value(QStringLiteral("cache_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
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.toString()
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.toStdString());
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Settings::values.gamecard_inserted =
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ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
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Settings::values.gamecard_current_game =
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@@ -677,11 +674,11 @@ void Config::ReadScreenshotValues() {
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UISettings::values.enable_screenshot_save_as =
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ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
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FileUtil::GetUserPath(
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FileUtil::UserPath::ScreenshotsDir,
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FS::GetUserPath(
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FS::UserPath::ScreenshotsDir,
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qt_config
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->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath(
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FileUtil::UserPath::ScreenshotsDir)))
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->value(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
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.toString()
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.toStdString());
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@@ -1016,20 +1013,20 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
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WriteSetting(QStringLiteral("nand_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
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WriteSetting(QStringLiteral("dump_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
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WriteSetting(QStringLiteral("cache_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
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false);
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@@ -1180,7 +1177,7 @@ void Config::SaveScreenshotValues() {
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WriteSetting(QStringLiteral("enable_screenshot_save_as"),
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UISettings::values.enable_screenshot_save_as);
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WriteSetting(QStringLiteral("screenshot_path"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
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qt_config->endGroup();
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}
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@@ -19,7 +19,8 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
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const auto path =
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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}
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@@ -42,16 +42,16 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
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void ConfigureFilesystem::setConfiguration() {
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ui->nand_directory_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
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ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
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ui->dump_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
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ui->cache_directory_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
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@@ -64,14 +64,16 @@ void ConfigureFilesystem::setConfiguration() {
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}
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void ConfigureFilesystem::applyConfiguration() {
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
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ui->cache_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
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ui->load_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
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ui->cache_directory_edit->text().toStdString());
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Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
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Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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@@ -121,12 +123,13 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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}
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void ConfigureFilesystem::ResetMetadata() {
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if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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DIR_SEP + "game_list")) {
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} else if (Common::FS::DeleteDirRecursively(
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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@@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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@@ -34,7 +34,7 @@ constexpr std::array<u8, 107> backup_jpeg{
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};
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QString GetImagePath(Common::UUID uuid) {
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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return QString::fromStdString(path);
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}
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@@ -282,7 +282,7 @@ void ConfigureProfileManager::SetUserImage() {
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}
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const auto raw_path = QString::fromStdString(
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010");
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Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
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const QFileInfo raw_info{raw_path};
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if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
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QMessageBox::warning(this, tr("Error deleting file"),
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@@ -61,9 +61,9 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
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// Set screenshot path to user specification.
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connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
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const QString& filename =
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QFileDialog::getExistingDirectory(
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this, tr("Select Screenshots Path..."),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))) +
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QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
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QString::fromStdString(Common::FS::GetUserPath(
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Common::FS::UserPath::ScreenshotsDir))) +
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QDir::separator();
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if (!filename.isEmpty()) {
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ui->screenshot_path_edit->setText(filename);
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@@ -82,8 +82,8 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
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FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Settings::Apply();
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}
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@@ -101,7 +101,7 @@ void ConfigureUi::SetConfiguration() {
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ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
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ui->screenshot_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
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}
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void ConfigureUi::changeEvent(QEvent* event) {
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|
@@ -39,12 +39,12 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
|
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return generator();
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}
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + '.' + ext;
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + filename + '.' + ext;
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FileUtil::CreateFullPath(path);
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Common::FS::CreateFullPath(path);
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|
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if (!FileUtil::Exists(path)) {
|
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if (!Common::FS::Exists(path)) {
|
||||
const auto str = generator();
|
||||
|
||||
QFile file{QString::fromStdString(path)};
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@@ -70,14 +70,14 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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return generator();
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||||
}
|
||||
|
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const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + ".jpeg";
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const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
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DIR_SEP + filename + ".appname.txt";
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||||
const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + ".jpeg";
|
||||
const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + ".appname.txt";
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||||
|
||||
FileUtil::CreateFullPath(path1);
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Common::FS::CreateFullPath(path1);
|
||||
|
||||
if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
|
||||
if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
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const auto [icon, nacp] = generator();
|
||||
|
||||
QFile file1{QString::fromStdString(path1)};
|
||||
@@ -208,7 +208,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
file_type_string, program_id),
|
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new GameListItemCompat(compatibility),
|
||||
new GameListItem(file_type_string),
|
||||
new GameListItemSize(FileUtil::GetSize(path)),
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||||
new GameListItemSize(Common::FS::GetSize(path)),
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||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
@@ -289,7 +289,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
}
|
||||
|
||||
const std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
const bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
const bool is_dir = Common::FS::IsDirectory(physical_name);
|
||||
if (!is_dir &&
|
||||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
|
||||
@@ -345,7 +345,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
return true;
|
||||
};
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||
Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||
}
|
||||
|
||||
void GameListWorker::run() {
|
||||
|
@@ -177,8 +177,8 @@ static void InitializeLogging() {
|
||||
log_filter.ParseFilterString(Settings::values.log_filter);
|
||||
Log::SetGlobalFilter(log_filter);
|
||||
|
||||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
Common::FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
@@ -1123,7 +1123,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
title_name = metadata.first->GetApplicationName();
|
||||
}
|
||||
if (res != Loader::ResultStatus::Success || title_name.empty()) {
|
||||
title_name = FileUtil::GetFilename(filename.toStdString());
|
||||
title_name = Common::FS::GetFilename(filename.toStdString());
|
||||
}
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||
UpdateWindowTitle(title_name, title_version);
|
||||
@@ -1262,7 +1262,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = tr("Save Data");
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
|
||||
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
@@ -1297,16 +1297,16 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
|
||||
FileSys::SaveDataType::SaveData, program_id, {}, 0);
|
||||
}
|
||||
|
||||
if (!FileUtil::Exists(path)) {
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::CreateDir(path);
|
||||
if (!Common::FS::Exists(path)) {
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::CreateDir(path);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case GameListOpenTarget::ModData: {
|
||||
open_target = tr("Mod Data");
|
||||
const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
|
||||
const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
|
||||
path = fmt::format("{}{:016X}", load_dir, program_id);
|
||||
break;
|
||||
}
|
||||
@@ -1328,7 +1328,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
|
||||
|
||||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
const QString shader_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
|
||||
const QString transferable_shader_cache_folder_path =
|
||||
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
|
||||
const QString transferable_shader_cache_file_path =
|
||||
@@ -1431,8 +1431,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
||||
RemoveAddOnContent(program_id, entry_type);
|
||||
break;
|
||||
}
|
||||
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list");
|
||||
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
@@ -1522,7 +1522,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
||||
|
||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
const QString shader_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
|
||||
const QString transferable_shader_cache_folder_path =
|
||||
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
|
||||
const QString transferable_shader_cache_file_path =
|
||||
@@ -1546,7 +1546,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
|
||||
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
|
||||
const QString config_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
|
||||
const QString custom_config_file_path =
|
||||
config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
|
||||
|
||||
@@ -1593,7 +1593,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
||||
}
|
||||
|
||||
const auto path = fmt::format(
|
||||
"{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
|
||||
"{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
|
||||
|
||||
FileSys::VirtualFile romfs;
|
||||
|
||||
@@ -1673,13 +1673,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
QString path;
|
||||
if (directory == QStringLiteral("SDMC")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
|
||||
"Nintendo/Contents/registered");
|
||||
} else if (directory == QStringLiteral("UserNAND")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"user/Contents/registered");
|
||||
} else if (directory == QStringLiteral("SysNAND")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"system/Contents/registered");
|
||||
} else {
|
||||
path = directory;
|
||||
@@ -1693,8 +1693,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
|
||||
void GMainWindow::OnGameListAddDirectory() {
|
||||
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (dir_path.isEmpty())
|
||||
if (dir_path.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::GameDir game_dir{dir_path, false, true};
|
||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
@@ -1866,8 +1868,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
: tr("%n file(s) failed to install\n", "", failed_files.size()));
|
||||
|
||||
QMessageBox::information(this, tr("Install Results"), install_results);
|
||||
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list");
|
||||
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
ui.action_Install_File_NAND->setEnabled(true);
|
||||
}
|
||||
@@ -2317,7 +2319,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
|
||||
|
||||
void GMainWindow::OnOpenYuzuFolder() {
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
|
||||
}
|
||||
|
||||
void GMainWindow::OnAbout() {
|
||||
@@ -2339,7 +2341,7 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
const auto screenshot_path =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
|
||||
const auto date =
|
||||
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
|
||||
QString filename = QStringLiteral("%1%2_%3.png")
|
||||
@@ -2542,18 +2544,18 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
if (res == QMessageBox::Cancel)
|
||||
return;
|
||||
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
||||
"prod.keys_autogenerated");
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
||||
"console.keys_autogenerated");
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
||||
"title.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"prod.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"console.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"title.keys_autogenerated");
|
||||
}
|
||||
|
||||
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
|
||||
if (keys.BaseDeriveNecessary()) {
|
||||
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
|
||||
|
||||
const auto function = [this, &keys, &pdm] {
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
@@ -2885,7 +2887,7 @@ int main(int argc, char* argv[]) {
|
||||
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
||||
// But since we require the working directory to be the executable path for the location of
|
||||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
||||
const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
|
||||
chdir(bin_path.c_str());
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user