mirror of
https://git.suyu.dev/suyu/suyu
synced 2025-09-01 17:06:32 -05:00
modifying all the files to match the app
This commit is contained in:
@@ -1,65 +0,0 @@
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Credits to Samantas5855 and others for this function.
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function(create_resource file output filename)
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# Read hex data from file
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file(READ ${file} filedata HEX)
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# Convert hex data for C compatibility
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string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
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# Write data to output file
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set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
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file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
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endfunction()
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add_executable(yuzu-cmd
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emu_window/emu_window_sdl2.cpp
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emu_window/emu_window_sdl2.h
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emu_window/emu_window_sdl2_gl.cpp
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2_null.cpp
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emu_window/emu_window_sdl2_null.h
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emu_window/emu_window_sdl2_vk.cpp
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emu_window/emu_window_sdl2_vk.h
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precompiled_headers.h
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sdl_config.cpp
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sdl_config.h
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yuzu.cpp
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yuzu.rc
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)
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target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
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target_link_libraries(yuzu-cmd PRIVATE glad)
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if (MSVC)
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target_link_libraries(yuzu-cmd PRIVATE getopt)
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endif()
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target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
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target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
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target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu-cmd)
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endif()
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if(WIN32)
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# compile as a win32 gui application instead of a console application
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if(MSVC)
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set_target_properties(yuzu-cmd PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
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elseif(MINGW)
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set_target_properties(yuzu-cmd PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
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endif()
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endif()
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if (MSVC)
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include(CopyYuzuSDLDeps)
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copy_yuzu_SDL_deps(yuzu-cmd)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(yuzu-cmd PRIVATE precompiled_headers.h)
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endif()
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create_target_directory_groups(yuzu-cmd)
|
@@ -1,254 +0,0 @@
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/perf_stats.h"
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#include "hid_core/hid_core.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/main.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/yuzu_icon.h"
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
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: input_subsystem{input_subsystem_}, system{system_} {
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input_subsystem->Initialize();
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
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exit(1);
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}
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SDL_SetMainReady();
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}
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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system.HIDCore().UnloadInputDevices();
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input_subsystem->Shutdown();
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SDL_Quit();
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}
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InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
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switch (button) {
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case SDL_BUTTON_LEFT:
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return InputCommon::MouseButton::Left;
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case SDL_BUTTON_RIGHT:
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return InputCommon::MouseButton::Right;
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case SDL_BUTTON_MIDDLE:
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return InputCommon::MouseButton::Wheel;
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case SDL_BUTTON_X1:
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return InputCommon::MouseButton::Backward;
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case SDL_BUTTON_X2:
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return InputCommon::MouseButton::Forward;
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default:
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return InputCommon::MouseButton::Undefined;
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}
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}
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std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
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int w, h;
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SDL_GetWindowSize(render_window, &w, &h);
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const float fx = static_cast<float>(touch_x) / w;
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const float fy = static_cast<float>(touch_y) / h;
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return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
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}
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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const auto mouse_button = SDLButtonToMouseButton(button);
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if (state == SDL_PRESSED) {
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const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
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input_subsystem->GetMouse()->PressMouseButton(mouse_button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
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} else {
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input_subsystem->GetMouse()->ReleaseButton(mouse_button);
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}
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}
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
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input_subsystem->GetMouse()->Move(x, y, 0, 0);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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}
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void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
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input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
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}
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void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
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input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
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}
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void EmuWindow_SDL2::OnFingerUp() {
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input_subsystem->GetTouchScreen()->ReleaseAllTouch();
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}
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void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
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if (state == SDL_PRESSED) {
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input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
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} else if (state == SDL_RELEASED) {
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input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
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}
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}
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bool EmuWindow_SDL2::IsOpen() const {
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return is_open;
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}
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bool EmuWindow_SDL2::IsShown() const {
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return is_shown;
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}
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void EmuWindow_SDL2::OnResize() {
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int width, height;
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SDL_GL_GetDrawableSize(render_window, &width, &height);
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UpdateCurrentFramebufferLayout(width, height);
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}
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void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
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SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
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}
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void EmuWindow_SDL2::Fullscreen() {
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SDL_DisplayMode display_mode;
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switch (Settings::values.fullscreen_mode.GetValue()) {
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case Settings::FullscreenMode::Exclusive:
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// Set window size to render size before entering fullscreen -- SDL2 does not resize window
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// to display dimensions automatically in this mode.
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if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
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SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
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} else {
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LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
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}
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
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return;
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}
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LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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[[fallthrough]];
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case Settings::FullscreenMode::Borderless:
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
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return;
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}
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LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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[[fallthrough]];
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default:
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// Fallback algorithm: Maximise window.
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// Works on all systems (unless something is seriously wrong), so no fallback for this one.
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LOG_INFO(Frontend, "Falling back on a maximised window...");
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SDL_MaximizeWindow(render_window);
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break;
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}
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}
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void EmuWindow_SDL2::WaitEvent() {
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// Called on main thread
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SDL_Event event;
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if (!SDL_WaitEvent(&event)) {
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const char* error = SDL_GetError();
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if (!error || strcmp(error, "") == 0) {
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// https://github.com/libsdl-org/SDL/issues/5780
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// Sometimes SDL will return without actually having hit an error condition;
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// just ignore it in this case.
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return;
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}
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LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
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exit(1);
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}
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switch (event.type) {
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_MAXIMIZED:
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case SDL_WINDOWEVENT_RESTORED:
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OnResize();
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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case SDL_WINDOWEVENT_EXPOSED:
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is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
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OnResize();
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break;
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case SDL_WINDOWEVENT_CLOSE:
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is_open = false;
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break;
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
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break;
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case SDL_MOUSEMOTION:
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID)
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OnMouseMotion(event.motion.x, event.motion.y);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) {
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OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
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}
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break;
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case SDL_FINGERDOWN:
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OnFingerDown(event.tfinger.x, event.tfinger.y,
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static_cast<std::size_t>(event.tfinger.touchId));
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break;
|
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case SDL_FINGERMOTION:
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OnFingerMotion(event.tfinger.x, event.tfinger.y,
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static_cast<std::size_t>(event.tfinger.touchId));
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break;
|
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case SDL_FINGERUP:
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OnFingerUp();
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||||
break;
|
||||
case SDL_QUIT:
|
||||
is_open = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
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const u32 current_time = SDL_GetTicks();
|
||||
if (current_time > last_time + 2000) {
|
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const auto results = system.GetAndResetPerfStats();
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const auto title =
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fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
|
||||
results.emulation_speed * 100.0);
|
||||
SDL_SetWindowTitle(render_window, title.c_str());
|
||||
last_time = current_time;
|
||||
}
|
||||
}
|
||||
|
||||
// Credits to Samantas5855 and others for this function.
|
||||
void EmuWindow_SDL2::SetWindowIcon() {
|
||||
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
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||||
if (yuzu_icon_stream == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
|
||||
return;
|
||||
}
|
||||
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
|
||||
if (window_icon == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to read BMP from stream.");
|
||||
return;
|
||||
}
|
||||
// The icon is attached to the window pointer
|
||||
SDL_SetWindowIcon(render_window, window_icon);
|
||||
SDL_FreeSurface(window_icon);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
||||
}
|
@@ -1,95 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
enum class MouseButton;
|
||||
} // namespace InputCommon
|
||||
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
||||
/// Returns if window is shown (not minimized)
|
||||
bool IsShown() const override;
|
||||
|
||||
/// Wait for the next event on the main thread.
|
||||
void WaitEvent();
|
||||
|
||||
// Sets the window icon from yuzu.bmp
|
||||
void SetWindowIcon();
|
||||
|
||||
protected:
|
||||
/// Called by WaitEvent when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
|
||||
/// Converts a SDL mouse button into MouseInput mouse button
|
||||
InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
|
||||
|
||||
/// Translates pixel position to float position
|
||||
std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
|
||||
|
||||
/// Called by WaitEvent when a mouse button is pressed or released
|
||||
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
|
||||
|
||||
/// Called by WaitEvent when the mouse moves.
|
||||
void OnMouseMotion(s32 x, s32 y);
|
||||
|
||||
/// Called by WaitEvent when a finger starts touching the touchscreen
|
||||
void OnFingerDown(float x, float y, std::size_t id);
|
||||
|
||||
/// Called by WaitEvent when a finger moves while touching the touchscreen
|
||||
void OnFingerMotion(float x, float y, std::size_t id);
|
||||
|
||||
/// Called by WaitEvent when a finger stops touching the touchscreen
|
||||
void OnFingerUp();
|
||||
|
||||
/// Called by WaitEvent when any event that may cause the window to be resized occurs
|
||||
void OnResize();
|
||||
|
||||
/// Called when users want to hide the mouse cursor
|
||||
void ShowCursor(bool show_cursor);
|
||||
|
||||
/// Called when user passes the fullscreen parameter flag
|
||||
void Fullscreen();
|
||||
|
||||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
/// Is the window being shown?
|
||||
bool is_shown = true;
|
||||
|
||||
/// Internal SDL2 render window
|
||||
SDL_Window* render_window{};
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
u32 last_time = 0;
|
||||
|
||||
/// Input subsystem to use with this window.
|
||||
InputCommon::InputSubsystem* input_subsystem;
|
||||
|
||||
/// yuzu core instance
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class DummyContext : public Core::Frontend::GraphicsContext {};
|
@@ -1,153 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <glad/glad.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "input_common/main.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
|
||||
class SDLGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit SDLGLContext(SDL_Window* window_) : window{window_} {
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
~SDLGLContext() {
|
||||
DoneCurrent();
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
|
||||
void SwapBuffers() override {
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
if (is_current) {
|
||||
return;
|
||||
}
|
||||
is_current = SDL_GL_MakeCurrent(window, context) == 0;
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
if (!is_current) {
|
||||
return;
|
||||
}
|
||||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
is_current = false;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext context;
|
||||
bool is_current = false;
|
||||
};
|
||||
|
||||
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
std::vector<std::string_view> unsupported_ext;
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc) {
|
||||
unsupported_ext.push_back("EXT_texture_compression_s3tc");
|
||||
}
|
||||
if (!GLAD_GL_ARB_texture_compression_rgtc) {
|
||||
unsupported_ext.push_back("ARB_texture_compression_rgtc");
|
||||
}
|
||||
|
||||
for (const auto& extension : unsupported_ext) {
|
||||
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
|
||||
}
|
||||
|
||||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
if (Settings::values.renderer_debug) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||
}
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
ShowCursor(false);
|
||||
}
|
||||
|
||||
window_context = SDL_GL_CreateContext(render_window);
|
||||
core_context = CreateSharedContext();
|
||||
|
||||
if (window_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (core_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!SupportsRequiredGLExtensions()) {
|
||||
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
Settings::LogSettings();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
core_context.reset();
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>(render_window);
|
||||
}
|
@@ -1,37 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
|
||||
bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
private:
|
||||
/// Whether the GPU and driver supports the OpenGL extension required
|
||||
bool SupportsRequiredGLExtensions();
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext window_context;
|
||||
|
||||
/// The OpenGL context associated with the core
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
|
||||
};
|
@@ -1,51 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "video_core/renderer_null/renderer_null.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||
|
||||
#ifdef YUZU_USE_EXTERNAL_SDL2
|
||||
// Include this before SDL.h to prevent the external from including a dummy
|
||||
#define USING_GENERATED_CONFIG_H
|
||||
#include <SDL_config.h>
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
ShowCursor(false);
|
||||
}
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
@@ -1,26 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_Null() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
};
|
@@ -1,93 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
SDL_SysWMinfo wm;
|
||||
SDL_VERSION(&wm.version);
|
||||
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
|
||||
SDL_GetError());
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
ShowCursor(false);
|
||||
}
|
||||
|
||||
switch (wm.subsystem) {
|
||||
#ifdef SDL_VIDEO_DRIVER_WINDOWS
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
|
||||
window_info.type = Core::Frontend::WindowSystemType::Windows;
|
||||
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
|
||||
window_info.type = Core::Frontend::WindowSystemType::X11;
|
||||
window_info.display_connection = wm.info.x11.display;
|
||||
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_WAYLAND
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
|
||||
window_info.type = Core::Frontend::WindowSystemType::Wayland;
|
||||
window_info.display_connection = wm.info.wl.display;
|
||||
window_info.render_surface = wm.info.wl.surface;
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_COCOA
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
|
||||
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
|
||||
window_info.render_surface = SDL_Metal_CreateView(render_window);
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_ANDROID
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
|
||||
std::exit(EXIT_FAILURE);
|
||||
break;
|
||||
}
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
@@ -1,26 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
|
||||
bool fullscreen);
|
||||
~EmuWindow_SDL2_VK() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
};
|
@@ -1,6 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_precompiled_headers.h"
|
@@ -1,262 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/main.h"
|
||||
#include "sdl_config.h"
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
|
||||
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
|
||||
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
|
||||
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
|
||||
SDL_SCANCODE_7,
|
||||
SDL_SCANCODE_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
|
||||
{
|
||||
{
|
||||
SDL_SCANCODE_UP,
|
||||
SDL_SCANCODE_DOWN,
|
||||
SDL_SCANCODE_LEFT,
|
||||
SDL_SCANCODE_RIGHT,
|
||||
},
|
||||
{
|
||||
SDL_SCANCODE_I,
|
||||
SDL_SCANCODE_K,
|
||||
SDL_SCANCODE_J,
|
||||
SDL_SCANCODE_L,
|
||||
},
|
||||
}};
|
||||
|
||||
const std::array<int, 2> SdlConfig::default_stick_mod = {
|
||||
SDL_SCANCODE_D,
|
||||
0,
|
||||
};
|
||||
|
||||
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
|
||||
0,
|
||||
0,
|
||||
}};
|
||||
|
||||
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
|
||||
Initialize(config_path);
|
||||
ReadSdlValues();
|
||||
SaveSdlValues();
|
||||
}
|
||||
|
||||
SdlConfig::~SdlConfig() {
|
||||
if (global) {
|
||||
SdlConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadSdlValues();
|
||||
SaveSdlValues();
|
||||
}
|
||||
|
||||
void SdlConfig::SaveAllValues() {
|
||||
SaveValues();
|
||||
SaveSdlValues();
|
||||
}
|
||||
|
||||
void SdlConfig::ReadSdlValues() {
|
||||
ReadSdlControlValues();
|
||||
}
|
||||
|
||||
void SdlConfig::ReadSdlControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadSdlPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
ReadDebugControlValues();
|
||||
ReadHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig()) {
|
||||
const auto profile_name =
|
||||
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||
if (profile_name.empty()) {
|
||||
// Use the global input config
|
||||
player = Settings::values.players.GetValue(true)[player_index];
|
||||
player.profile_name = "";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& player_buttons = player.buttons[i];
|
||||
|
||||
player_buttons = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (player_buttons.empty()) {
|
||||
player_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& player_analogs = player.analogs[i];
|
||||
|
||||
player_analogs = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (player_analogs.empty()) {
|
||||
player_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::ReadDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||
debug_pad_buttons = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (debug_pad_buttons.empty()) {
|
||||
debug_pad_buttons = default_param;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||
debug_pad_analogs = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (debug_pad_analogs.empty()) {
|
||||
debug_pad_analogs = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::ReadHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||
|
||||
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||
if (ringcon_analogs.empty()) {
|
||||
ringcon_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveSdlValues() {
|
||||
LOG_DEBUG(Config, "Saving SDL configuration values");
|
||||
SaveSdlControlValues();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void SdlConfig::SaveSdlControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SaveSdlPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
SaveDebugControlValues();
|
||||
SaveHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||
// No custom profile selected
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
@@ -1,49 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class SdlConfig final : public Config {
|
||||
public:
|
||||
explicit SdlConfig(std::optional<std::string> config_path);
|
||||
~SdlConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
protected:
|
||||
void ReadSdlValues();
|
||||
void ReadSdlPlayerValues(std::size_t player_index);
|
||||
void ReadSdlControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override {}
|
||||
void ReadShortcutValues() override {}
|
||||
void ReadUIValues() override {}
|
||||
void ReadUIGamelistValues() override {}
|
||||
void ReadUILayoutValues() override {}
|
||||
void ReadMultiplayerValues() override {}
|
||||
|
||||
void SaveSdlValues();
|
||||
void SaveSdlPlayerValues(std::size_t player_index);
|
||||
void SaveSdlControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override {}
|
||||
void SaveShortcutValues() override {}
|
||||
void SaveUIValues() override {}
|
||||
void SaveUIGamelistValues() override {}
|
||||
void SaveUILayoutValues() override {}
|
||||
void SaveMultiplayerValues() override {}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
@@ -1,459 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include <fmt/ostream.h>
|
||||
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/nvidia_flags.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/cpu_manager.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/vfs/vfs_real.h"
|
||||
#include "core/hle/service/am/applet_manager.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "input_common/main.h"
|
||||
#include "network/network.h"
|
||||
#include "sdl_config.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
// windows.h needs to be included before shellapi.h
|
||||
#include <windows.h>
|
||||
|
||||
#include <shellapi.h>
|
||||
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
|
||||
#undef _UNICODE
|
||||
#include <getopt.h>
|
||||
#ifndef _MSC_VER
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
extern "C" {
|
||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
||||
// graphics
|
||||
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __unix__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
"-c, --config Load the specified configuration file\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-g, --game File path of the game to load\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-m, --multiplayer=nick:password@address:port"
|
||||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-p, --program Pass following string as arguments to executable\n"
|
||||
"-u, --user Select a specific user profile from 0 to 7\n"
|
||||
"-v, --version Output version information and exit\n";
|
||||
}
|
||||
|
||||
static void PrintVersion() {
|
||||
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||
}
|
||||
|
||||
static void OnStateChanged(const Network::RoomMember::State& state) {
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::Idle:
|
||||
LOG_DEBUG(Network, "Network is idle");
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
LOG_DEBUG(Network, "Connection sequence to room started");
|
||||
break;
|
||||
case Network::RoomMember::State::Joined:
|
||||
LOG_DEBUG(Network, "Successfully joined to the room");
|
||||
break;
|
||||
case Network::RoomMember::State::Moderator:
|
||||
LOG_DEBUG(Network, "Successfully joined the room as a moderator");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void OnNetworkError(const Network::RoomMember::Error& error) {
|
||||
switch (error) {
|
||||
case Network::RoomMember::Error::LostConnection:
|
||||
LOG_DEBUG(Network, "Lost connection to the room");
|
||||
break;
|
||||
case Network::RoomMember::Error::CouldNotConnect:
|
||||
LOG_ERROR(Network, "Error: Could not connect");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::NameCollision:
|
||||
LOG_ERROR(
|
||||
Network,
|
||||
"You tried to use the same nickname as another user that is connected to the Room");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::IpCollision:
|
||||
LOG_ERROR(Network, "You tried to use the same fake IP-Address as another user that is "
|
||||
"connected to the Room");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongPassword:
|
||||
LOG_ERROR(Network, "Room replied with: Wrong password");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongVersion:
|
||||
LOG_ERROR(Network,
|
||||
"You are using a different version than the room you are trying to connect to");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::RoomIsFull:
|
||||
LOG_ERROR(Network, "The room is full");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostKicked:
|
||||
LOG_ERROR(Network, "You have been kicked by the host");
|
||||
break;
|
||||
case Network::RoomMember::Error::HostBanned:
|
||||
LOG_ERROR(Network, "You have been banned by the host");
|
||||
break;
|
||||
case Network::RoomMember::Error::UnknownError:
|
||||
LOG_ERROR(Network, "UnknownError");
|
||||
break;
|
||||
case Network::RoomMember::Error::PermissionDenied:
|
||||
LOG_ERROR(Network, "PermissionDenied");
|
||||
break;
|
||||
case Network::RoomMember::Error::NoSuchUser:
|
||||
LOG_ERROR(Network, "NoSuchUser");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void OnMessageReceived(const Network::ChatEntry& msg) {
|
||||
std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
|
||||
}
|
||||
|
||||
static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
|
||||
std::string message;
|
||||
switch (msg.type) {
|
||||
case Network::IdMemberJoin:
|
||||
message = fmt::format("{} has joined", msg.nickname);
|
||||
break;
|
||||
case Network::IdMemberLeave:
|
||||
message = fmt::format("{} has left", msg.nickname);
|
||||
break;
|
||||
case Network::IdMemberKicked:
|
||||
message = fmt::format("{} has been kicked", msg.nickname);
|
||||
break;
|
||||
case Network::IdMemberBanned:
|
||||
message = fmt::format("{} has been banned", msg.nickname);
|
||||
break;
|
||||
case Network::IdAddressUnbanned:
|
||||
message = fmt::format("{} has been unbanned", msg.nickname);
|
||||
break;
|
||||
}
|
||||
if (!message.empty())
|
||||
std::cout << std::endl << "* " << message << std::endl << std::endl;
|
||||
}
|
||||
|
||||
/// Application entry point
|
||||
int main(int argc, char** argv) {
|
||||
#ifdef _WIN32
|
||||
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
|
||||
freopen("CONOUT$", "wb", stdout);
|
||||
freopen("CONOUT$", "wb", stderr);
|
||||
}
|
||||
#endif
|
||||
|
||||
Common::Log::Initialize();
|
||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||
Common::Log::Start();
|
||||
Common::DetachedTasks detached_tasks;
|
||||
|
||||
int option_index = 0;
|
||||
#ifdef _WIN32
|
||||
int argc_w;
|
||||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||
|
||||
if (argv_w == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
std::optional<std::string> config_path;
|
||||
std::string program_args;
|
||||
std::optional<int> selected_user;
|
||||
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
|
||||
static struct option long_options[] = {
|
||||
// clang-format off
|
||||
{"config", required_argument, 0, 'c'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"game", required_argument, 0, 'g'},
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"program", optional_argument, 0, 'p'},
|
||||
{"user", required_argument, 0, 'u'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{0, 0, 0, 0},
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
while (optind < argc) {
|
||||
int arg = getopt_long(argc, argv, "g:fhvp::c:u:", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (static_cast<char>(arg)) {
|
||||
case 'c':
|
||||
config_path = optarg;
|
||||
break;
|
||||
case 'f':
|
||||
fullscreen = true;
|
||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
break;
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
case 'g': {
|
||||
const std::string str_arg(optarg);
|
||||
filepath = str_arg;
|
||||
break;
|
||||
}
|
||||
case 'm': {
|
||||
use_multiplayer = true;
|
||||
const std::string str_arg(optarg);
|
||||
// regex to check if the format is nickname:password@ip:port
|
||||
// with optional :password
|
||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||
if (!std::regex_match(str_arg, re)) {
|
||||
std::cout << "Wrong format for option --multiplayer\n";
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::smatch match;
|
||||
std::regex_search(str_arg, match, re);
|
||||
ASSERT(match.size() == 5);
|
||||
nickname = match[1];
|
||||
password = match[2];
|
||||
address = match[3];
|
||||
if (!match[4].str().empty()) {
|
||||
port = static_cast<u16>(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
}
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
if (!std::regex_match(nickname, nickname_re)) {
|
||||
std::cout
|
||||
<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
|
||||
return 0;
|
||||
}
|
||||
if (address.empty()) {
|
||||
std::cout << "Address to room must not be empty.\n";
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'p':
|
||||
program_args = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'u':
|
||||
selected_user = atoi(optarg);
|
||||
break;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
filepath = Common::UTF16ToUTF8(argv_w[optind]);
|
||||
#else
|
||||
filepath = argv[optind];
|
||||
#endif
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
|
||||
SdlConfig config{config_path};
|
||||
|
||||
// apply the log_filter setting
|
||||
// the logger was initialized before and doesn't pick up the filter on its own
|
||||
Common::Log::Filter filter;
|
||||
filter.ParseFilterString(Settings::values.log_filter.GetValue());
|
||||
Common::Log::SetGlobalFilter(filter);
|
||||
|
||||
if (!program_args.empty()) {
|
||||
Settings::values.program_args = program_args;
|
||||
}
|
||||
|
||||
if (selected_user.has_value()) {
|
||||
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
LocalFree(argv_w);
|
||||
#endif
|
||||
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
SCOPE_EXIT {
|
||||
MicroProfileShutdown();
|
||||
};
|
||||
|
||||
Common::ConfigureNvidiaEnvironmentFlags();
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return -1;
|
||||
}
|
||||
|
||||
Core::System system{};
|
||||
system.Initialize();
|
||||
|
||||
InputCommon::InputSubsystem input_subsystem{};
|
||||
|
||||
// Apply the command line arguments
|
||||
system.ApplySettings();
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
Common::Windows::SetCurrentTimerResolutionToMaximum();
|
||||
system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
|
||||
#endif
|
||||
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
system.GetUserChannel().clear();
|
||||
|
||||
Service::AM::FrontendAppletParameters load_parameters{
|
||||
.applet_id = Service::AM::AppletId::Application,
|
||||
};
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
default:
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
"refer to the yuzu wiki for more information or the yuzu discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
if (use_multiplayer) {
|
||||
if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) {
|
||||
member->BindOnChatMessageReceived(OnMessageReceived);
|
||||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||
member->BindOnStateChanged(OnStateChanged);
|
||||
member->BindOnError(OnNetworkError);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
|
||||
nickname);
|
||||
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
|
||||
} else {
|
||||
LOG_ERROR(Network, "Could not access RoomMember");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||
system.GPU().Start();
|
||||
system.GetCpuManager().OnGpuReady();
|
||||
|
||||
if (Settings::values.use_disk_shader_cache.GetValue()) {
|
||||
system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
system.GetApplicationProcessProgramID(), std::stop_token{},
|
||||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||
}
|
||||
|
||||
system.RegisterExitCallback([&] {
|
||||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
|
||||
#ifdef __unix__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.InitializeDebugger();
|
||||
}
|
||||
while (emu_window->IsOpen()) {
|
||||
emu_window->WaitEvent();
|
||||
}
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.ShutdownMainProcess();
|
||||
|
||||
#ifdef __unix__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
}
|
@@ -1,20 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "winresrc.h"
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
YUZU_ICON ICON "../../dist/yuzu.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// RT_MANIFEST
|
||||
//
|
||||
|
||||
0 RT_MANIFEST "../../dist/yuzu.manifest"
|
Reference in New Issue
Block a user