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	shader_environment: Fix local memory size calculations
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		@@ -69,7 +69,7 @@ u32 GenericEnvironment::TextureBoundBuffer() const {
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}
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u32 GenericEnvironment::LocalMemorySize() const {
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    return local_memory_size + sph.common3.shader_local_memory_crs_size;
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    return local_memory_size;
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}
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u32 GenericEnvironment::SharedMemorySize() const {
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@@ -233,7 +233,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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    }
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    const u64 local_size{sph.LocalMemorySize()};
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    ASSERT(local_size <= std::numeric_limits<u32>::max());
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    local_memory_size = static_cast<u32>(local_size);
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    local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size;
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    texture_bound = maxwell3d->regs.tex_cb_index;
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}
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@@ -261,7 +261,7 @@ ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_com
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                                                                          &kepler_compute_} {
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    const auto& qmd{kepler_compute->launch_description};
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    stage = Shader::Stage::Compute;
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    local_memory_size = qmd.local_pos_alloc;
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    local_memory_size = qmd.local_pos_alloc + qmd.local_crs_alloc;
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    texture_bound = kepler_compute->regs.tex_cb_index;
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    shared_memory_size = qmd.shared_alloc;
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    workgroup_size = {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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