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	Merge pull request #2666 from yuriks/gl-cleanups
PicaShaderConfig cleanups
This commit is contained in:
		@@ -20,7 +20,6 @@
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#include "video_core/regs_texturing.h"
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					#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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					#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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					#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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					#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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					#include "video_core/renderer_opengl/renderer_opengl.h"
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@@ -1005,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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}
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					}
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void RasterizerOpenGL::SetShader() {
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					void RasterizerOpenGL::SetShader() {
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    PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
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					    auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs);
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    std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
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					    std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
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    // Find (or generate) the GLSL shader for the current TEV state
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					    // Find (or generate) the GLSL shader for the current TEV state
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@@ -25,210 +25,13 @@
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#include "video_core/regs_texturing.h"
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					#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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					#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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					#include "video_core/renderer_opengl/gl_resource_manager.h"
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					#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_state.h"
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					#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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					#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/shader/shader.h"
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					#include "video_core/shader/shader.h"
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struct ScreenInfo;
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					struct ScreenInfo;
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/**
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 * This struct contains all state used to generate the GLSL shader program that emulates the current
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 * Pica register configuration. This struct is used as a cache key for generated GLSL shader
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 * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
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 * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
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 * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
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 * two separate shaders sharing the same key.
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 *
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 * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
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 * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
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 * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
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 * because the padding bytes are included in the hash and comparison between objects.
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 */
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union PicaShaderConfig {
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    /// Construct a PicaShaderConfig with the current Pica register configuration.
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    static PicaShaderConfig CurrentConfig() {
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        PicaShaderConfig res;
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        auto& state = res.state;
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        std::memset(&state, 0, sizeof(PicaShaderConfig::State));
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        const auto& regs = Pica::g_state.regs;
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        state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
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        state.depthmap_enable = regs.rasterizer.depthmap_enable;
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        state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
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                                    ? regs.framebuffer.output_merger.alpha_test.func.Value()
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                                    : Pica::FramebufferRegs::CompareFunc::Always;
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        state.texture0_type = regs.texturing.texture0.type;
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        // Copy relevant tev stages fields.
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        // We don't sync const_color here because of the high variance, it is a
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        // shader uniform instead.
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        const auto& tev_stages = regs.texturing.GetTevStages();
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        DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
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        for (size_t i = 0; i < tev_stages.size(); i++) {
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            const auto& tev_stage = tev_stages[i];
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            state.tev_stages[i].sources_raw = tev_stage.sources_raw;
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            state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
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            state.tev_stages[i].ops_raw = tev_stage.ops_raw;
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            state.tev_stages[i].scales_raw = tev_stage.scales_raw;
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        }
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        state.fog_mode = regs.texturing.fog_mode;
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        state.fog_flip = regs.texturing.fog_flip != 0;
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        state.combiner_buffer_input =
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            regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
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            regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4;
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        // Fragment lighting
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        state.lighting.enable = !regs.lighting.disable;
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        state.lighting.src_num = regs.lighting.max_light_index + 1;
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        for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
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            unsigned num = regs.lighting.light_enable.GetNum(light_index);
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            const auto& light = regs.lighting.light[num];
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            state.lighting.light[light_index].num = num;
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            state.lighting.light[light_index].directional = light.config.directional != 0;
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            state.lighting.light[light_index].two_sided_diffuse =
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                light.config.two_sided_diffuse != 0;
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            state.lighting.light[light_index].dist_atten_enable =
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                !regs.lighting.IsDistAttenDisabled(num);
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        }
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        state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
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        state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
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        state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
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        state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
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        state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
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        state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
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        state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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        state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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        state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
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        state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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        state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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        state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
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        state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
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        state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
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        state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
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        state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
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        state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
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        state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
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        state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
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        state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
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        state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
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        state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
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        state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
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        state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
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        state.lighting.config = regs.lighting.config0.config;
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        state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
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        state.lighting.bump_mode = regs.lighting.config0.bump_mode;
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        state.lighting.bump_selector = regs.lighting.config0.bump_selector;
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        state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
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        state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
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        return res;
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    }
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    bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
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        return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
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    }
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    bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
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        return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
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    }
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    bool operator==(const PicaShaderConfig& o) const {
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        return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
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    };
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    // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
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    //       This makes BitField not TC when used in a union or struct so we have to resort
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    //       to this ugly hack.
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    //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
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    //       Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
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    struct TevStageConfigRaw {
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        u32 sources_raw;
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        u32 modifiers_raw;
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        u32 ops_raw;
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        u32 scales_raw;
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        explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
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            Pica::TexturingRegs::TevStageConfig stage;
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            stage.sources_raw = sources_raw;
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            stage.modifiers_raw = modifiers_raw;
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            stage.ops_raw = ops_raw;
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            stage.const_color = 0;
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            stage.scales_raw = scales_raw;
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            return stage;
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        }
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    };
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    struct State {
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        Pica::FramebufferRegs::CompareFunc alpha_test_func;
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        Pica::RasterizerRegs::ScissorMode scissor_test_mode;
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        Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
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        std::array<TevStageConfigRaw, 6> tev_stages;
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        u8 combiner_buffer_input;
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        Pica::RasterizerRegs::DepthBuffering depthmap_enable;
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        Pica::TexturingRegs::FogMode fog_mode;
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        bool fog_flip;
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        struct {
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            struct {
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                unsigned num;
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                bool directional;
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                bool two_sided_diffuse;
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                bool dist_atten_enable;
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            } light[8];
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            bool enable;
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            unsigned src_num;
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            Pica::LightingRegs::LightingBumpMode bump_mode;
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            unsigned bump_selector;
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            bool bump_renorm;
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            bool clamp_highlights;
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            Pica::LightingRegs::LightingConfig config;
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            Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
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            struct {
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                bool enable;
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                bool abs_input;
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                Pica::LightingRegs::LightingLutInput type;
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                float scale;
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            } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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        } lighting;
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    } state;
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};
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#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
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static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
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              "PicaShaderConfig::State must be trivially copyable");
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#endif
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namespace std {
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template <>
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struct hash<PicaShaderConfig> {
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    size_t operator()(const PicaShaderConfig& k) const {
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        return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State));
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    }
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};
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} // namespace std
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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					class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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					public:
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    RasterizerOpenGL();
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					    RasterizerOpenGL();
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@@ -437,7 +240,7 @@ private:
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    std::vector<HardwareVertex> vertex_batch;
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					    std::vector<HardwareVertex> vertex_batch;
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    std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
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					    std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
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    const PicaShader* current_shader = nullptr;
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					    const PicaShader* current_shader = nullptr;
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    bool shader_dirty;
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					    bool shader_dirty;
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@@ -4,6 +4,7 @@
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#include <array>
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					#include <array>
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#include <cstddef>
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					#include <cstddef>
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					#include <cstring>
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#include "common/assert.h"
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					#include "common/assert.h"
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#include "common/bit_field.h"
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					#include "common/bit_field.h"
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#include "common/logging/log.h"
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					#include "common/logging/log.h"
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			||||||
@@ -23,6 +24,97 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
namespace GLShader {
 | 
					namespace GLShader {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
 | 
				
			||||||
 | 
					    PicaShaderConfig res;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    auto& state = res.state;
 | 
				
			||||||
 | 
					    std::memset(&state, 0, sizeof(PicaShaderConfig::State));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.depthmap_enable = regs.rasterizer.depthmap_enable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
 | 
				
			||||||
 | 
					                                ? regs.framebuffer.output_merger.alpha_test.func.Value()
 | 
				
			||||||
 | 
					                                : Pica::FramebufferRegs::CompareFunc::Always;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.texture0_type = regs.texturing.texture0.type;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Copy relevant tev stages fields.
 | 
				
			||||||
 | 
					    // We don't sync const_color here because of the high variance, it is a
 | 
				
			||||||
 | 
					    // shader uniform instead.
 | 
				
			||||||
 | 
					    const auto& tev_stages = regs.texturing.GetTevStages();
 | 
				
			||||||
 | 
					    DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
 | 
				
			||||||
 | 
					    for (size_t i = 0; i < tev_stages.size(); i++) {
 | 
				
			||||||
 | 
					        const auto& tev_stage = tev_stages[i];
 | 
				
			||||||
 | 
					        state.tev_stages[i].sources_raw = tev_stage.sources_raw;
 | 
				
			||||||
 | 
					        state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
 | 
				
			||||||
 | 
					        state.tev_stages[i].ops_raw = tev_stage.ops_raw;
 | 
				
			||||||
 | 
					        state.tev_stages[i].scales_raw = tev_stage.scales_raw;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.fog_mode = regs.texturing.fog_mode;
 | 
				
			||||||
 | 
					    state.fog_flip = regs.texturing.fog_flip != 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
 | 
				
			||||||
 | 
					                                  regs.texturing.tev_combiner_buffer_input.update_mask_a.Value()
 | 
				
			||||||
 | 
					                                      << 4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Fragment lighting
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.enable = !regs.lighting.disable;
 | 
				
			||||||
 | 
					    state.lighting.src_num = regs.lighting.max_light_index + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
 | 
				
			||||||
 | 
					        unsigned num = regs.lighting.light_enable.GetNum(light_index);
 | 
				
			||||||
 | 
					        const auto& light = regs.lighting.light[num];
 | 
				
			||||||
 | 
					        state.lighting.light[light_index].num = num;
 | 
				
			||||||
 | 
					        state.lighting.light[light_index].directional = light.config.directional != 0;
 | 
				
			||||||
 | 
					        state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
 | 
				
			||||||
 | 
					        state.lighting.light[light_index].dist_atten_enable =
 | 
				
			||||||
 | 
					            !regs.lighting.IsDistAttenDisabled(num);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
 | 
				
			||||||
 | 
					    state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
 | 
				
			||||||
 | 
					    state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
 | 
				
			||||||
 | 
					    state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
 | 
				
			||||||
 | 
					    state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
 | 
				
			||||||
 | 
					    state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
 | 
				
			||||||
 | 
					    state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
 | 
				
			||||||
 | 
					    state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state.lighting.config = regs.lighting.config0.config;
 | 
				
			||||||
 | 
					    state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
 | 
				
			||||||
 | 
					    state.lighting.bump_mode = regs.lighting.config0.bump_mode;
 | 
				
			||||||
 | 
					    state.lighting.bump_selector = regs.lighting.config0.bump_selector;
 | 
				
			||||||
 | 
					    state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
 | 
				
			||||||
 | 
					    state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return res;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
 | 
					/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
 | 
				
			||||||
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
 | 
					static bool IsPassThroughTevStage(const TevStageConfig& stage) {
 | 
				
			||||||
    return (stage.color_op == TevStageConfig::Operation::Replace &&
 | 
					    return (stage.color_op == TevStageConfig::Operation::Replace &&
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,12 +4,121 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#pragma once
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <array>
 | 
				
			||||||
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					#include <functional>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <type_traits>
 | 
				
			||||||
union PicaShaderConfig;
 | 
					#include "video_core/regs.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace GLShader {
 | 
					namespace GLShader {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum Attributes {
 | 
				
			||||||
 | 
					    ATTRIBUTE_POSITION,
 | 
				
			||||||
 | 
					    ATTRIBUTE_COLOR,
 | 
				
			||||||
 | 
					    ATTRIBUTE_TEXCOORD0,
 | 
				
			||||||
 | 
					    ATTRIBUTE_TEXCOORD1,
 | 
				
			||||||
 | 
					    ATTRIBUTE_TEXCOORD2,
 | 
				
			||||||
 | 
					    ATTRIBUTE_TEXCOORD0_W,
 | 
				
			||||||
 | 
					    ATTRIBUTE_NORMQUAT,
 | 
				
			||||||
 | 
					    ATTRIBUTE_VIEW,
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * This struct contains all state used to generate the GLSL shader program that emulates the current
 | 
				
			||||||
 | 
					 * Pica register configuration. This struct is used as a cache key for generated GLSL shader
 | 
				
			||||||
 | 
					 * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
 | 
				
			||||||
 | 
					 * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
 | 
				
			||||||
 | 
					 * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
 | 
				
			||||||
 | 
					 * two separate shaders sharing the same key.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
 | 
				
			||||||
 | 
					 * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
 | 
				
			||||||
 | 
					 * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
 | 
				
			||||||
 | 
					 * because the padding bytes are included in the hash and comparison between objects.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					union PicaShaderConfig {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Construct a PicaShaderConfig with the given Pica register configuration.
 | 
				
			||||||
 | 
					    static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
 | 
				
			||||||
 | 
					        return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
 | 
				
			||||||
 | 
					        return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool operator==(const PicaShaderConfig& o) const {
 | 
				
			||||||
 | 
					        return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | 
				
			||||||
 | 
					    //       This makes BitField not TC when used in a union or struct so we have to resort
 | 
				
			||||||
 | 
					    //       to this ugly hack.
 | 
				
			||||||
 | 
					    //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | 
				
			||||||
 | 
					    //       Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
 | 
				
			||||||
 | 
					    struct TevStageConfigRaw {
 | 
				
			||||||
 | 
					        u32 sources_raw;
 | 
				
			||||||
 | 
					        u32 modifiers_raw;
 | 
				
			||||||
 | 
					        u32 ops_raw;
 | 
				
			||||||
 | 
					        u32 scales_raw;
 | 
				
			||||||
 | 
					        explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
 | 
				
			||||||
 | 
					            Pica::TexturingRegs::TevStageConfig stage;
 | 
				
			||||||
 | 
					            stage.sources_raw = sources_raw;
 | 
				
			||||||
 | 
					            stage.modifiers_raw = modifiers_raw;
 | 
				
			||||||
 | 
					            stage.ops_raw = ops_raw;
 | 
				
			||||||
 | 
					            stage.const_color = 0;
 | 
				
			||||||
 | 
					            stage.scales_raw = scales_raw;
 | 
				
			||||||
 | 
					            return stage;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    struct State {
 | 
				
			||||||
 | 
					        Pica::FramebufferRegs::CompareFunc alpha_test_func;
 | 
				
			||||||
 | 
					        Pica::RasterizerRegs::ScissorMode scissor_test_mode;
 | 
				
			||||||
 | 
					        Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
 | 
				
			||||||
 | 
					        std::array<TevStageConfigRaw, 6> tev_stages;
 | 
				
			||||||
 | 
					        u8 combiner_buffer_input;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Pica::RasterizerRegs::DepthBuffering depthmap_enable;
 | 
				
			||||||
 | 
					        Pica::TexturingRegs::FogMode fog_mode;
 | 
				
			||||||
 | 
					        bool fog_flip;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        struct {
 | 
				
			||||||
 | 
					            struct {
 | 
				
			||||||
 | 
					                unsigned num;
 | 
				
			||||||
 | 
					                bool directional;
 | 
				
			||||||
 | 
					                bool two_sided_diffuse;
 | 
				
			||||||
 | 
					                bool dist_atten_enable;
 | 
				
			||||||
 | 
					            } light[8];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            bool enable;
 | 
				
			||||||
 | 
					            unsigned src_num;
 | 
				
			||||||
 | 
					            Pica::LightingRegs::LightingBumpMode bump_mode;
 | 
				
			||||||
 | 
					            unsigned bump_selector;
 | 
				
			||||||
 | 
					            bool bump_renorm;
 | 
				
			||||||
 | 
					            bool clamp_highlights;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            Pica::LightingRegs::LightingConfig config;
 | 
				
			||||||
 | 
					            Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            struct {
 | 
				
			||||||
 | 
					                bool enable;
 | 
				
			||||||
 | 
					                bool abs_input;
 | 
				
			||||||
 | 
					                Pica::LightingRegs::LightingLutInput type;
 | 
				
			||||||
 | 
					                float scale;
 | 
				
			||||||
 | 
					            } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
 | 
				
			||||||
 | 
					        } lighting;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    } state;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
 | 
				
			||||||
 | 
					static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
 | 
				
			||||||
 | 
					              "PicaShaderConfig::State must be trivially copyable");
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Generates the GLSL vertex shader program source code for the current Pica state
 | 
					 * Generates the GLSL vertex shader program source code for the current Pica state
 | 
				
			||||||
 * @returns String of the shader source code
 | 
					 * @returns String of the shader source code
 | 
				
			||||||
@@ -25,3 +134,12 @@ std::string GenerateVertexShader();
 | 
				
			|||||||
std::string GenerateFragmentShader(const PicaShaderConfig& config);
 | 
					std::string GenerateFragmentShader(const PicaShaderConfig& config);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace GLShader
 | 
					} // namespace GLShader
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace std {
 | 
				
			||||||
 | 
					template <>
 | 
				
			||||||
 | 
					struct hash<GLShader::PicaShaderConfig> {
 | 
				
			||||||
 | 
					    size_t operator()(const GLShader::PicaShaderConfig& k) const {
 | 
				
			||||||
 | 
					        return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					} // namespace std
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -8,17 +8,6 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
namespace GLShader {
 | 
					namespace GLShader {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum Attributes {
 | 
					 | 
				
			||||||
    ATTRIBUTE_POSITION,
 | 
					 | 
				
			||||||
    ATTRIBUTE_COLOR,
 | 
					 | 
				
			||||||
    ATTRIBUTE_TEXCOORD0,
 | 
					 | 
				
			||||||
    ATTRIBUTE_TEXCOORD1,
 | 
					 | 
				
			||||||
    ATTRIBUTE_TEXCOORD2,
 | 
					 | 
				
			||||||
    ATTRIBUTE_TEXCOORD0_W,
 | 
					 | 
				
			||||||
    ATTRIBUTE_NORMQUAT,
 | 
					 | 
				
			||||||
    ATTRIBUTE_VIEW,
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
 | 
					 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
 | 
				
			||||||
 * @param vertex_shader String of the GLSL vertex shader program
 | 
					 * @param vertex_shader String of the GLSL vertex shader program
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user