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	gl_shader_decompiler: Implement saturate for float instructions.
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		| @@ -213,7 +213,6 @@ union Instruction { | ||||
|     BitField<28, 8, Register> gpr28; | ||||
|     BitField<39, 8, Register> gpr39; | ||||
|     BitField<48, 16, u64> opcode; | ||||
|     BitField<50, 1, u64> saturate_a; | ||||
|  | ||||
|     union { | ||||
|         BitField<20, 19, u64> imm20_19; | ||||
| @@ -222,7 +221,7 @@ union Instruction { | ||||
|         BitField<46, 1, u64> abs_a; | ||||
|         BitField<48, 1, u64> negate_a; | ||||
|         BitField<49, 1, u64> abs_b; | ||||
|         BitField<50, 1, u64> abs_d; | ||||
|         BitField<50, 1, u64> saturate_d; | ||||
|         BitField<56, 1, u64> negate_imm; | ||||
|  | ||||
|         union { | ||||
|   | ||||
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