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				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	yuzu: config: Remove player 8 and 9 from config file
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		@@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
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}
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void EmulatedController::ReloadFromSettings() {
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    if (npad_id_type == NpadIdType::Other) {
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        ReloadDebugPadFromSettings();
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        return;
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    }
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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@@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {
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    ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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    // Other or debug controller should always be a pro controller
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    if (npad_id_type != NpadIdType::Other) {
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        SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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        original_npad_type = npad_type;
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    } else {
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        SetNpadStyleIndex(NpadStyleIndex::ProController);
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        original_npad_type = npad_type;
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    SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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    original_npad_type = npad_type;
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    // Player 1 shares config with handheld. Disable controller when handheld is selected
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    if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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        Disconnect();
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        ReloadInput();
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        return;
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    }
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    // Handheld shares config with player 1. Disable controller when handheld isn't selected
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    if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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        Disconnect();
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        ReloadInput();
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        return;
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    }
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    Disconnect();
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@@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {
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    ReloadInput();
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}
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void EmulatedController::ReloadDebugPadFromSettings() {
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    for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
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        button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
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    }
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    for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
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        stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
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    }
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    for (std::size_t index = 0; index < motion_params.size(); ++index) {
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        motion_params[index] = {};
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    }
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    controller.color_values = {};
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    controller.colors_state.fullkey = {};
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    controller.colors_state.left = {};
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    controller.colors_state.right = {};
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    ring_params[0] = {};
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    SetNpadStyleIndex(NpadStyleIndex::ProController);
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    original_npad_type = npad_type;
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    Disconnect();
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    if (Settings::values.debug_pad_enabled) {
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        Connect();
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    }
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    ReloadInput();
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}
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void EmulatedController::LoadDevices() {
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    // TODO(german77): Use more buttons to detect the correct device
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    const auto left_joycon = button_params[Settings::NativeButton::DRight];
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@@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    // Other can't alter the config from here
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    if (npad_id_type == NpadIdType::Other) {
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        return;
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    }
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    auto& player = Settings::values.players.GetValue()[player_index];
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    player.connected = is_connected;
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    // Only save the connected status when handheld is connected
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    if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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        player.connected = is_connected;
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    }
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    if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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        player.connected = is_connected;
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    }
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    player.controller_type = MapNPadToSettingsType(npad_type);
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    for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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        player.buttons[index] = button_params[index].Serialize();
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@@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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    if (!output_devices[device_index]) {
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        return false;
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    }
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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@@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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}
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    if (!player.vibration_enabled) {
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@@ -250,9 +250,14 @@ public:
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    /// Reload all input devices
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    void ReloadInput();
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    /// Overrides current mapped devices with the stored configuration and reloads all input devices
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    /// Overrides current mapped devices with the stored configuration and reloads all input
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    /// callbacks
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    void ReloadFromSettings();
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    /// Overrides current mapped debug pad with the stored configuration and reloads all input
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    /// callbacks
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    void ReloadDebugPadFromSettings();
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    /// Saves the current mapped configuration
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    void SaveCurrentConfig();
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@@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
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    }
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}
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/// Converts a NpadIdType to a config array index.
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constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
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    switch (npad_id_type) {
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    case NpadIdType::Player1:
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        return 0;
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    case NpadIdType::Player2:
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        return 1;
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    case NpadIdType::Player3:
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        return 2;
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    case NpadIdType::Player4:
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        return 3;
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    case NpadIdType::Player5:
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        return 4;
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    case NpadIdType::Player6:
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        return 5;
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    case NpadIdType::Player7:
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        return 6;
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    case NpadIdType::Player8:
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        return 7;
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    case NpadIdType::Other:
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    case NpadIdType::Handheld:
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    default:
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        return 0;
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    }
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}
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/// Converts an array index to a NpadIdType
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constexpr NpadIdType IndexToNpadIdType(size_t index) {
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    switch (index) {
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