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	gl_state_tracker: Implement dirty flags for color masks
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		@@ -410,8 +410,9 @@ void RasterizerOpenGL::Clear() {
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    }
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    if (use_color) {
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        // TODO: Signal state tracker about these changes
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        glColorMaski(0, regs.clear_buffers.R, regs.clear_buffers.G, regs.clear_buffers.B,
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                     regs.clear_buffers.A);
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        state_tracker.NotifyColorMask0();
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        glColorMaski(0, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
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                     regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
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        SyncFramebufferSRGB();
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        // TODO(Rodrigo): Determine if clamping is used on clears
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@@ -1030,17 +1031,37 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
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}
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void RasterizerOpenGL::SyncColorMask() {
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    auto& maxwell3d = system.GPU().Maxwell3D();
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    const auto& regs = maxwell3d.regs;
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    auto& gpu = system.GPU().Maxwell3D();
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    auto& flags = gpu.dirty.flags;
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    if (!flags[Dirty::ColorMasks]) {
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        return;
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    }
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    flags[Dirty::ColorMasks] = false;
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    const bool force = flags[Dirty::ColorMaskCommon];
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    flags[Dirty::ColorMaskCommon] = false;
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    const auto& regs = gpu.regs;
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    if (regs.color_mask_common) {
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        auto& mask = regs.color_mask[0];
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        glColorMask(mask.R, mask.B, mask.G, mask.A);
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    } else {
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        for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
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            const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : i];
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            glColorMaski(static_cast<GLuint>(i), mask.R, mask.G, mask.B, mask.A);
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        if (!force && !flags[Dirty::ColorMask0]) {
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            return;
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        }
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        flags[Dirty::ColorMask0] = false;
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        auto& mask = regs.color_mask[0];
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        glColorMask(mask.R != 0, mask.B != 0, mask.G != 0, mask.A != 0);
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        return;
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    }
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    // Path without color_mask_common set
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    for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
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        if (!force && !flags[Dirty::ColorMask0 + i]) {
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            continue;
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        }
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        flags[Dirty::ColorMask0 + i] = false;
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        const auto& mask = regs.color_mask[i];
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        glColorMaski(static_cast<GLuint>(i), mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0);
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    }
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}
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@@ -61,6 +61,16 @@ void SetupDirtyRenderTargets(Tables& tables) {
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    }
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}
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void SetupDirtyColorMasks(Tables& tables) {
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    tables[0][OFF(color_mask_common)] = ColorMaskCommon;
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    for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
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        const std::size_t offset = OFF(color_mask) + rt * NUM(color_mask[0]);
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        FillBlock(tables[0], offset, NUM(color_mask[0]), ColorMask0 + rt);
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    }
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    FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks);
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}
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void SetupDirtyViewports(Tables& tables) {
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    for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
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        const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]);
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@@ -104,6 +114,7 @@ void StateTracker::Initialize() {
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    auto& tables = dirty.tables;
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    SetupDirtyRenderTargets(tables);
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    SetupDirtyColorMasks(tables);
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    SetupDirtyViewports(tables);
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    SetupDirtyScissors(tables);
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}
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@@ -38,6 +38,11 @@ enum : u8 {
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    Scissor0,
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    Scissor15 = Scissor0 + 15,
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    ColorMaskCommon,
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    ColorMasks,
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    ColorMask0,
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    ColorMask7 = ColorMask0 + 7,
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    Shaders,
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    CullTestEnable,
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    FrontFace,
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@@ -73,6 +78,12 @@ public:
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        flags[OpenGL::Dirty::Scissor0] = true;
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    }
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    void NotifyColorMask0() {
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        auto& flags = system.GPU().Maxwell3D().dirty.flags;
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        flags[OpenGL::Dirty::ColorMasks] = true;
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        flags[OpenGL::Dirty::ColorMask0] = true;
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    }
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    void NotifyFramebuffer() {
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        auto& flags = system.GPU().Maxwell3D().dirty.flags;
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        flags[VideoCommon::Dirty::RenderTargets] = true;
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@@ -578,6 +578,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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    // TODO: Signal state tracker about these changes
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    state_tracker.NotifyViewport0();
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    state_tracker.NotifyScissor0();
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    state_tracker.NotifyColorMask0();
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    state_tracker.NotifyFramebuffer();
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    program_manager.UseVertexShader(vertex_program.handle);
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