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	gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
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		| @@ -841,9 +841,10 @@ void CachedSurface::LoadGLBuffer() { | |||||||
|         const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; |         const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; | ||||||
|         gl_buffer[0].assign(texture_src_data, texture_src_data_end); |         gl_buffer[0].assign(texture_src_data, texture_src_data_end); | ||||||
|     } |     } | ||||||
|     for (u32 i = 0; i < params.max_mip_level; i++) |     for (u32 i = 0; i < params.max_mip_level; i++) { | ||||||
|         ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), |         ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), | ||||||
|                                            params.MipHeight(i), params.MipDepth(i)); |                                            params.MipHeight(i), params.MipDepth(i)); | ||||||
|  |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); | MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); | ||||||
|   | |||||||
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