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	fixup! fixup! Refactor input system
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		| @@ -74,7 +74,7 @@ void Update() { | ||||
|  | ||||
|     PadState state = VideoCore::g_emu_window->GetPadState(); | ||||
|  | ||||
|     // Get current circle pad positon and update circle pad direction | ||||
|     // Get current circle pad position and update circle pad direction | ||||
|     s16 circle_pad_x, circle_pad_y; | ||||
|     std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState(); | ||||
|     state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex; | ||||
|   | ||||
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