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	gl_rasterizer: Use the stream buffer for constant buffers.
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		| @@ -44,14 +44,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) | ||||
|         state.texture_units[i].sampler = texture_samplers[i].sampler.handle; | ||||
|     } | ||||
|  | ||||
|     // Create SSBOs | ||||
|     for (size_t stage = 0; stage < ssbos.size(); ++stage) { | ||||
|         for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) { | ||||
|             ssbos[stage][buffer].Create(); | ||||
|             state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     GLint ext_num; | ||||
|     glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); | ||||
|     for (GLint i = 0; i < ext_num; i++) { | ||||
| @@ -255,9 +247,9 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr | ||||
|             static_cast<Maxwell::ShaderStage>(stage)); | ||||
|  | ||||
|         // Configure the const buffers for this shader stage. | ||||
|         current_constbuffer_bindpoint = | ||||
|             SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, | ||||
|                               current_constbuffer_bindpoint, shader_resources.const_buffer_entries); | ||||
|         std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = SetupConstBuffers( | ||||
|             buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, | ||||
|             current_constbuffer_bindpoint, shader_resources.const_buffer_entries); | ||||
|  | ||||
|         // Configure the textures for this shader stage. | ||||
|         current_texture_bindpoint = | ||||
| @@ -453,6 +445,9 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|         Common::AlignUp<size_t>(buffer_size, 4) + | ||||
|         (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage; | ||||
|  | ||||
|     // Add space for at least 18 constant buffers | ||||
|     buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment); | ||||
|  | ||||
|     u8* buffer_ptr; | ||||
|     GLintptr buffer_offset; | ||||
|     std::tie(buffer_ptr, buffer_offset, std::ignore) = | ||||
| @@ -627,9 +622,9 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | ||||
|     } | ||||
| } | ||||
|  | ||||
| u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program, | ||||
|                                         u32 current_bindpoint, | ||||
|                                         const std::vector<GLShader::ConstBufferEntry>& entries) { | ||||
| std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | ||||
|     u8* buffer_ptr, GLintptr buffer_offset, Maxwell::ShaderStage stage, GLuint program, | ||||
|     u32 current_bindpoint, const std::vector<GLShader::ConstBufferEntry>& entries) { | ||||
|     const auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     const auto& maxwell3d = gpu.Maxwell3D(); | ||||
|  | ||||
| @@ -678,12 +673,16 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr | ||||
|         size = Common::AlignUp(size, sizeof(GLvec4)); | ||||
|         ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big"); | ||||
|  | ||||
|         std::vector<u8> data(size); | ||||
|         Memory::ReadBlock(*addr, data.data(), data.size()); | ||||
|         std::tie(buffer_ptr, buffer_offset) = | ||||
|             AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment)); | ||||
|  | ||||
|         glBindBuffer(GL_UNIFORM_BUFFER, buffer_draw_state.ssbo); | ||||
|         glBufferData(GL_UNIFORM_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW); | ||||
|         glBindBuffer(GL_UNIFORM_BUFFER, 0); | ||||
|         buffer_draw_state.size = size; | ||||
|         buffer_draw_state.offset = buffer_offset; | ||||
|         buffer_draw_state.ssbo = stream_buffer.GetHandle(); | ||||
|  | ||||
|         Memory::ReadBlock(*addr, buffer_ptr, size); | ||||
|         buffer_ptr += size; | ||||
|         buffer_offset += size; | ||||
|  | ||||
|         // Now configure the bindpoint of the buffer inside the shader | ||||
|         const std::string buffer_name = used_buffer.GetName(); | ||||
| @@ -696,7 +695,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr | ||||
|  | ||||
|     state.Apply(); | ||||
|  | ||||
|     return current_bindpoint + static_cast<u32>(entries.size()); | ||||
|     return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())}; | ||||
| } | ||||
|  | ||||
| u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit, | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
| #include <array> | ||||
| #include <cstddef> | ||||
| #include <memory> | ||||
| #include <tuple> | ||||
| #include <utility> | ||||
| #include <vector> | ||||
| #include <glad/glad.h> | ||||
| @@ -100,9 +101,10 @@ private: | ||||
|      * @param entries Vector describing the buffers that are actually used in the guest shader. | ||||
|      * @returns The next available bindpoint for use in the next shader stage. | ||||
|      */ | ||||
|     u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program, | ||||
|                           u32 current_bindpoint, | ||||
|                           const std::vector<GLShader::ConstBufferEntry>& entries); | ||||
|     std::tuple<u8*, GLintptr, u32> SetupConstBuffers( | ||||
|         u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, | ||||
|         GLuint program, u32 current_bindpoint, | ||||
|         const std::vector<GLShader::ConstBufferEntry>& entries); | ||||
|  | ||||
|     /* | ||||
|      * Configures the current textures to use for the draw command. | ||||
| @@ -154,9 +156,6 @@ private: | ||||
|     OGLVertexArray hw_vao; | ||||
|  | ||||
|     std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; | ||||
|     std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>, | ||||
|                Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> | ||||
|         ssbos; | ||||
|  | ||||
|     static constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; | ||||
|     OGLStreamBuffer stream_buffer; | ||||
|   | ||||
| @@ -209,10 +209,13 @@ void OpenGLState::Apply() const { | ||||
|             const auto& current = cur_state.draw.const_buffers[stage][buffer_id]; | ||||
|             const auto& new_state = draw.const_buffers[stage][buffer_id]; | ||||
|  | ||||
|             if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint || | ||||
|                 current.ssbo != new_state.ssbo) { | ||||
|             if (std::tie(current.enabled, current.bindpoint, current.ssbo, current.size, | ||||
|                          current.offset) != std::tie(new_state.enabled, new_state.bindpoint, | ||||
|                                                      new_state.ssbo, new_state.size, | ||||
|                                                      new_state.offset)) { | ||||
|                 if (new_state.enabled) { | ||||
|                     glBindBufferBase(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo); | ||||
|                     glBindBufferRange(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo, | ||||
|                                       new_state.offset, new_state.size); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|   | ||||
| @@ -123,6 +123,8 @@ public: | ||||
|             bool enabled = false; | ||||
|             GLuint bindpoint; | ||||
|             GLuint ssbo; | ||||
|             GLsizeiptr size; | ||||
|             GLintptr offset; | ||||
|         }; | ||||
|         std::array<std::array<ConstBufferConfig, Regs::MaxConstBuffers>, 5> const_buffers; | ||||
|     } draw; | ||||
|   | ||||
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	 Markus Wick
					Markus Wick